Adjustments

I’ve had a tough time gearing into my summer plans, in part because I didn’t give myself much downtime before tucking in to a summer class on crowdfunding and in part because I decided I needed to wean myself off the sundry supplements that seemed to be alleviating my longstanding headache symptoms. I’ve got a goodly amount of gas in the proverbial tank, but I often give myself a quiet week to say goodbye to the past semester and to fill up my summer docket.

I usually comfort myself by fixing on what falls to me–the little things I can do for me and mine to keep the old wheels a-turning–but there are days when the curves keep coming. Last night, for example, my fiancee woke me in the wee hours, as our CO2 alarm was going off. Happily, the alarm was just alerting us to the end of its sensor life, but it kept me away from an hour of badly needed sleep all the same. To add to the merriment, I dreamt of plumbing leaks last night, one of those low-key concerns of homeowners all over. But I had enough clarity when I woke to realize that the layout of the house I dreamt of did not resemble the Abbey itself.

It’s astonishing how much we can adjust to, however. It hasn’t taken long for my body to adapt to the new schedule, and once I rounded the corner and started thinking earnestly about my crowdfunding plans, the pieces started falling into place reasonably well. My body was a jerk for a couple of days, but now it seems it’s getting used to the absence of the green drink I had every morning, which I’ve replaced with a post-workout protein shake. We’re also adjusting to some low-sodium realities here at the Abbey, as my fiancee experiences some relief from an issue that can lead to cold in her fingers and toes when she keeps her sodium down. She learned that lesson, alas, when a spider bit her toe, but that injury is finally healing, and all seems to be getting better.

The sundries of life all seem pretty banal when you think about them, which it’s generally best not to do. I had planned to get ready for PitDark today, and perhaps to see about commissioning a cover artist for my TTRPG, but I’ll probably spend the rest of the morning hunting down new CO2 detectors (which may involve shaving my head, as I look a little scruffy) and my afternoon preparing for an off-schedule grade grievance hearing. It’s all minor-league stuff, inconvenient at worst, and it might be complicated by a bit of rainy weather if I dawdle too long.

Because I’ve been thinking about my health a lot lately, I’ve been attending more closely to the welfare of my agemates. One has recently undergone surgery, and another is struggling with illness. Several friends, however, are faring very well, so I’ve been trying to focus on them, to think of them as stars to steer by. Alas, one of those stars winked out last night, as a well-loved friend just four years older than me, a man I admired for a jovial and spirited approach to the business of living, died in a motorcycle accident last night.

All the platitudes that instantly come to mind on such occasions certainly apply, but one feels their insufficiency profoundly. Not much to do but keep making those changes and attending to all the little things, so that we’re ready when the bigger things arrive.

The Vision Glitch

Today’s post is brought to you by Night Verses’ “Glitching Prisms,” which I stumbled across this morning as I tumbled down a rabbit hole.

We’re closing out spring break here in Central Michigan, and the past few days have been a little rocky. I had one of my bouts of typewriter vision just yesterday (it’s like the room is spinning, but it keeps resetting and starting back from the initial point of the spin), and I also had a double-rejection Friday as well. This follows on the heels of a dentist appointment and some scheduling lapses on my part that kept me from attending my first yoga class this week. These Wandlessian travails were amplified by the woes of my lovely fiancee, who has worked heroically all week to get herself set up to thrive this spring but kept encountering reversal after reversal.

The catch, of course, is that she didn’t exactly see it that way, which I’ve found instructive, and which spurred me to think about my own stress in a different way. The most vivid example is probably The Laser, which is pivotal because my fiancee works with a laser cutter/engraver most days. Her ambition down the road is to work primarily with ADA signage, but until she’s eligible to be a rider on governmental contracts (as contractors normally postpone hiring folks, no matter how attractive their bids and how extensive their know-how, until they’ve been in the industry for two years) she’s been using her machines for other projects. My boo, she has all that hustle.

Early in the week she spent several days aligning the optics on her machine, as she hoped it would allow her to achieve higher speeds and greater power, but at day’s end she decided to invest in a new laser tube. The scrambling to get everything sorted was of course stressful, but she was able to round her way back to an optimistic philosophical position in a matter of hours. Doing all the alignment work was not wasted, as it’s work her business will benefit from in the long run, and today she went in to the office excited to see what her newly punchy laser will be able to do at full speed. She also had foresight enough to save for the replacement, so the only real cost was a bit of time. Along the way she’s kept getting calls, including a nibble from one of the biggest contractors in the state. The wheels continue to turn for her, and that turning is aided and abetted by her ability to keep reorienting her own way of seeing in a mature and hopeful way.

In retrospect, was the past week really an Ordeal? Reader, it was not. I’ve cleared out all the items in my grading queue, for example, and I finished drafting my submission for the anthology I mentioned last time around with plenty of room to move in the revisions I attempt. Additionally, I had distinguished presses in mind for the next submissions for both of yesterday’s rejections, and this week I also read Susanna Clarke’s excellent Piranesi, which should fit perfectly into a recent sequence in my graduate class. I have great friends to play games with and great colleagues to work with, and the typewriter vision did not bog me down, as it sometimes does when I’m feeling overwhelmed and just want to take a series of interlocking naps.

I shan’t indulge on the political too much, but it’s an experience rather like the State of the Union address. I wasn’t much inclined to watch the speech on the whole, but I knew my news feed would be dominated by coverage the morning after. And from what I could tell the material was very much reflective of glitches in vision. Overall reviews tended in roughly the same direction (though the take on that direction hinged on who was offering the coverage), but plenty of people were totally fixated on about fifteen total seconds in a talk that lasted more than an hour. It’s rather like walking through an orchard and obsessing over one bruised, worm-riddled apple. It’s part of the picture, not the whole of it.

Not the freshest insight under the sun, I know, but when I run into something heartening I’d rather focus on it than dwell on the stressors that are always at hand. I also wanted to kick out an entry before embarking on this, what seems like my first uncommitted writing afternoon in 46 million years.

Blobligations

Right now, with a level of desire that verges on becoming a problem, I really, really want to work on my TTRPG and my submission for the Kanghas Khan Fear of Clowns anthology. Alas, I’ve got a bit more grading to do before spring break arrives and presents me with some sizable chunks of time, so today I’m spending my semi-free lunchtime minutes to add to the blog instead.

Today I’m thinking particularly about Academic Time, which is a peculiar thing. It tends to sprawl in odd and unexpected ways, though perhaps not odd to those folks who’ve chosen to be parents and raise kids., for whom the odd and unexpected can be the norm. Quite a lot of time is invested in students, and I view that as a pleasure and a privilege. Could I live without responding to a few of the “Did we do anything important in class today?” emails I receive each week? I suspect I could, but the fact that I get to field them speaks to a certain kind of existential pleasure.

It’s worth noting that, in terms of the administrative imagination, most professors where I work are subdivided into four units of human. Three of those units each semester are committed to teaching, and the fourth is reserved for all those scholarly and creative activities that contribute to the mission (and greater glory) of the university. The STEM folk will notice that the 3/4 + 1/4 gets us to 4/4, which means that anything else I’m asked to do must be reckoned in some more imaginative way.

The blobular time I tend to resent is academic service time, in part because it more often feels like a self-inflicted cut that’s become infected. The grodiest wounds come from spontaneous delegation, when a critter who is very well paid to take on a job decides to offload some of their responsibilities to parties who signed on for some other adjacent gig. Similarly, we experience subcommittee proliferation, when a group entrusted with some smallish responsibility decides that responsibility could be handled better by divvying up the work between several even smaller groups at their own ad hoc meetings distributed over the course of the week outside the regularly-scheduled time. Perhaps the vilest time sink, at least in terms of feel, comes from higher-order administrative tasks one has chosen to take on but which might benefit from collaboration or delegation (which is on my mind because I know a kind, skillful adminacritter who takes on oodles of work herself because the alternative is pairing up with someone who will require a great deal of management and handling). It’s often easier to do the thing oneself than beg for a collaborator to do the thing properly and on time, but that comes with a cost.

All told, this has taken me about 3/4 of a bowl of jambalaya to write, which I think is time reasonably well spent. I say this, of course, knowing full well that my WordPress host is currently in talks to sell user prose to some large language model engine to churn up and squeeze out some word sausage down the line. I win today, in that I keep the promise I made when I posted the last entry and get to tick off a box on the day’s to-do list, but I’ll probably cut my losses on the blog if I learn that I can’t opt-out of the slaughter prior to the sausage-making process. A little bittersweet, that, but rather than dwell on it I’ll think about gameplay mechanics and sweet, sweet murder-clowns.

Fables of the Preconstruction

It’s December 31st, which must mean we’re at the magical interval between Taking Stock and Resolution O’Clock. Though I’m not an especially Christmassy critter, I’m terribly fond of the prospect of annual revision and reinvention. I’d imagined that I might get a bit of a head start, as the folks we imagined we’d spend the Eve with have fallen ill, but it looks like we’ll be a bit social after all, so the rejiggering will have to wait.

I’m not fond, however, of doing year in review exercises, largely because my imagination tends to fix on What Might Have Been. It’s not an especially rueful exercise in the abstract, but it tends to get me thinking about things I might have done differently. For instance, since I often think in terms of the academic year and professional progress, I’ve published six short stories in the AY 2022-23 frame, which is life-affirming in a number of ways–not only because my university views four publications as sufficient for meeting our standards for tenure and promotion. I also have a story on the publication slate for New Myths in Fall 2024, so the wheels are still a-turning. Right now in the social mediasphere, however, I’m seeing quite a few folks tout their award-eligible work, and I’ve not yet mastered that knack. It’s not, to my thinking, a major omission on my part, but one of those matters I might want to rethink in 2024.

As a teacher, I often mull over the famous Socratic dictum on the Corruption of The Youth around this time of year: ”The unexamined life is not worth living.” Self-examination is, I know, a difficult bit of business, especially since the tactics that got us this far will undoubtedly get us at least a little further. It feels to me a little tragic when I see it from the outside–when you see folk so committed to the Truths they’ve dreamed up or borrowed from others that any other prospect seems untenable, if not ridiculous–but it also seems tragic to make change blindly and reactively, without a little due diligence to suss out the advantages that might attend A New Way, whatever that way might be. January tends to be a good month for Trial-Size Truths, with the feelings we get from abiding by those short-term commitments helping us to decide if we’d like to fold those truths into out lives. 

The end of the year is also Garbagetime for Purity Testing, as plenty of folks will try to get us to commit more fully and less mindfully to the Truths they think we ought to share–often indirectly, by criticizing public figures who are not pure enough. Because I poke around the edges of the web to look at the latest news in neuroscience, I get plenty of pop psychology to do with the business-minded Growth Mindset, citing several very rich people as proof of the virtues of that way of thinking. It’s also the time of year when folks will tell us that we need to cultivate a daily writing habit (we don’t), that we need to announce our position on several key issues (we don’t), &c. If we fail to do so vocally and determinedly, the theory goes, then we must be bad people. (I say this having just skimmed past bitter criticisms of Selena Gomez, Neil Gaiman, and Lynda Carter, all of whom have failed in the arena of public opinion, according to a few vitriolic folk, by not weighing in on international matters with sufficient vehemence.) It is, I think, Much Too Much of a Muchness, but it gives us a sense of how folk conceive of themselves in relation to weighty matters.

(Sidelong fact: one of the reasons I prefer to teach ENG 101, centered on expository writing, rather than ENG 201, a course on research and argumentation, is that it’s a great place to practice one of the most essential writing skills–convincing readers why they should care at all about what you think. We’re in a weird place as far as expertise goes, I know, but at bottom I think it’s sort of important to establish how experience has equipped us to weigh in on various matters of cultural import.)

To my thinking, preconstruction involves a bit of self-reflexive scrutiny, the gentle reconsideration of patterns and habits that clearly work but might be worth revisiting. For much of the past year, for instance, given the persistence of the Never-Ending Headache, my daily routine has begun with five pills–Vitamin D, a multivitamin, and a krill oil capsule as basics and a couple of NSAIDs to ease the dull discomfort of my skull. For the past few weeks, however, I’ve been exploring the possibility that my gut health might be linked to my brain pain in some material ways, and I’ve adjusted my startup routine accordingly. Yet today is the first day I’ve dispensed with the NSAIDs, which I suspect on some days I’ve taken merely out of habit rather than need. It’s a little thing, but a foundational one, and probably indicative of a few dozen things I do every day without really thinking about them.

For the same reason I’m thinking about reconstructing my daily docket, which has had the same top twelve items since around Thanksgiving. I’ve churned through 13-27 with some regularity, but the stagnancy of those first few suggests that I’m probably conceiving of them wrongly. My plan this year is to get a bunch of new writing done, and I’ve lined up projects big and small to keep me awfully busy from now until May. I might need to get each project broken down into smaller, more manageable daily chunks to get in the habit of making steady progress, and that will probably entail thinking about them all a little differently. It’s all doable, but figuring out how I’d like to manage the doing is the tricksy bit of business. I’m happy to say it’s already underway–one project, for example, will involve putting together a sixteen-page zine, or about eight total entries, for Kickstarter by March, and I’ve drafted seven already, page by page–but I need to find ways to keep that forward momentum going.

I’m convinced there are big things on the horizon in 2024. I don’t think I need to reinvent the wheel to reach them, but it seems wise and worthwhile to consider how I’m moving toward them.

A Brief Discourse on Humanity

Today I’m taking a break from grading final exams to eat a little lunch and think a little thought. Exam week involves a classic Wandlessian paradox: I quite like grading them, as it turns out, since they usually give me a good glimpse of the sorts of learning that stick, but I also admittedly resent them a little bit, as the middle stretch of December is usually right around the time my mind starts fixating on other stuff.

What I think I like most about the style of exam I administer is the humane engagement it involves. I used to give finals that were a little mix-and-match at the level of objective knowledge and subjective questions, but all the adjustments we made in academics to maximize opportunity at the height of the COVID era have led to more venturesome essay-driven modes of response. I know some folks are terribly fretful about the prospect of LLM-generated responses, but to my thinking (and in my mode of evaluation) the risk seems smallish.

LLM stuff has no place at all in my creative life; I view it largely as a toy rather than anything verging on some simulation of genuine intelligence. I’ve used ChatGPT and a couple of image generators, all to results I more or less expected. The former offers useful pedagogical illustrations I can bring to my classes, and it helps to get a feel for the sort of prose it spits out. Were I a more adventurous professor I’d probably challenge one of my intro classes to a race, if only to see if an earnest essayist writing a first draft composes more quickly than an LLM user who has to revise the churned prose to make it sound almost human. My bet is that the original authorship goes much more quickly and smoothly, with far fewer vestiges of robotic lameness. I once asked the program to give me a jillion-dollar screenplay idea, and it gave me the plot of Needful Things, albeit with a 2500-word screed on ethics as a bonus. There’s a bit of tragicomedy to it all, but I’d like to think we’re beginning to figure out how little it’s actually good for. I have no doubt that there’s a certain kind of business mindset that imagines profits flying everywhere from all the time saved, but the fact that creative writers are in high demand to undo the silly things that LLM programs invariably do gives me some comfort regarding those bleak visions of the future.

The image generators make the prospects for LLM content even starker. I’ve not yet been brave enough to run a program live in a class, largely because my own experiments have been so wildly various (ask for a familiar figure in a party hat, for example, and the program might neglect to render any other clothing), but there are some vivid illustrations out there in the world already about what these models do, both by design and inadvertently. There’s some incidental racism and censorship cooked into most programs right out of the box, problems that can only be remedied by aggressively training a home model, never mind the creepy mutations and other errata. The images generated, at least for me, at best can inspire a bit of uncanny-valley fascination. There’s no art in them, no humanity–just strangeness.

At one level, I kindasorta get it. We value ease, or the appearance of ease, and the idea that a machine can produce images or writing at a high standard, allowing us to forgo decades of training and practice, is not without a certain kind of tantalizing interest. But I am, at bottom, an 18th-century scholar, and I’m often reminded of Pope’s “Essay on Criticism,” when he writes: ”True ease in writing comes from art, not chance/as those move easiest who have learned to dance.”

Someday I’ll write on the ethics of all the copyright violation that has made LLM vaguely possible, but today, for the sake of my own humanity, I’d better get back to grading.

The Best of Intentions

Today I’m caught at the crossroads where Project A, a novella, Project B, a table-top role-playing game, and Project C, a short story prospect that’s caught me somewhat by surprise, all meet. Project A is currently at a pause because I’m trying to decide just how grody I want it to be. Significantly, that grodiness has to hinge on the journey of the protagonist, who is not just a good person but a very good person, but who will be driven to introduce grodiness into the life of a particularly noxious antagonist. I have to decide how far that antagonist would need to go in order to spur our heroine into doing what I’ve imagined she’ll do. The TTRPG is on the docket du jour, as it will undergo a bit of alpha-testing this Wednesday in a class I’m taking on The Art of Gamecrafting with Eloy Lasanta of Third-Eye Games (an opportunity I’d highly recommend, and which I think will be on offer again next year). I’ve got a draft of a pretty expansive list of game skills in the folder for a game I’m designing, and I’ll need to trim it down and finalize it in order to round the next corner. The newer project, Project C, is one of those blindside delights, a short story inspired by a call for urban stories in the horror and dark fantasy genres. I’ve got the location and the premise already locked in, but the aboutness of the piece is still a little wriggly.

Though I routinely teach about the intentional fallacy in a few variations of our Intro to Lit class, the basic understanding that what a writer wants you to get out of a work of art doesn’t necessarily bind the reading or gaming experience, I think it’s still pretty important to have some sense of intention penciled in before one begins. If I’m going to guide a reader across a landscape reddened with blood, I want them to have some way of making sense of that expedition. I’m thinking about this keenly today, as this evening (while my partner is going to a play with friends) will likely involve the screening of a horror movie. I’m thinking about watching a movie from my backlog of educational viewing, probably Terrifier (2011) or something like it.

Broadly speaking, Terrifier isn’t my usual cup of tea. Though I have seen more than my fair share of gory flicks, I generally won’t watch movies where the aboutness of what occurs onscreen eludes me. This is at this juncture purely speculative on my part, though I’ve seen a glimpse of Terrifier‘s villain, Art the Clown, already in an anthology movie called All Hallow’s Eve. I had the same suspicion about Wolf Creek back in the day, and my guess was spot on in that case. The villain in that movie is a feller named Mick, who commits ghastly acts of violence for reasons I couldn’t entirely fathom. Back in that stretch of the 2000’s we had a spate of movies in that vein, though in many of them I could guess at some vestige of intention. In the case of Hostel, for example, there’s a dark critique of class privilege with some sidelong ironies about the mad rush to make films inexpensively in Central Europe. In Wolf Creek the point eluded me. There’s of course always a chance to pin down a transgression yields punishment motif in plenty of horror movies, but in the case of Wolf Creek it seemed a little more nihilistic. What I’ve seen of Art the Clown make me believe he might be a villain cut from the same cloth. The clips I’ve seen of the various Terrifiers depict Art as a kind of committed but frequently exasperated sadist, someone who inflicts torture on his victims and becomes increasingly frustrated as he runs out of ideas to make them suffer as much as possible before they perish. It makes for spectacular brutality and a chance to showcase some genuinely grisly special effects, as you might imagine, but I can’t quite pin down the purpose of it all. This tribute to Art the Clown in some ways pins down what I mean. The commentator explores an “Art the Clown as a modernized Michael Myers” analogy, but at about the 5:40 mark he offers us a quick gloss on the meanings of the various Halloween movies that center on the character of Michael–they are meditations on evil, on dreams and nightmares, on avoidance, and on intergenerational trauma. Perhaps with a bit of historical context I’ll be able to get a better feel for Art the Clown, but right now he just occurs to me as “a delivery system for hyper-violence,” as the commentator calls him. I’m genre-aware enough to get that that simplicity might be the point, that Art might be a commentary on our cultural need for simulation or excess and our futile fumblings for a sense of purpose behind acts of violence, but if that’s the case, the movies are still probably not for me.

I tend to think of horror as an especially ethical (if not always moral) genre, broadly speaking, one that has a great deal to say about the world we live in and about the things we do with and for and to one another. That’s how I usually try to write it, at any rate. But on some counts I’ll defer to my intuition, which currently tells me that there are some films I don’t actually have to watch (I’m looking at you, Cannibal Holocaust) to suss out the underlying intentions.

Better Off Betwixt

One of the perils of creative work is that ideas, even excellent ideas, are plentiful. Every now and again I’ll come across an author on my social media feeds who’s received a direct-message pitch from a stranger: a devil’s bargain of a free, totally rad idea that the writer can write so long as the pitcher can be credited and ideally reimbursed in some form or fashion. The author, for their part, usually admits that they suffer from a glut of ideas, that if they were to write 18 hours a day for the next twentty years they would scarcely catch up with their current stock. It’s something of a pleasurable peril, I think, as most folks have spells when it feels like the brain has been squeezed dry. Those stretches are, I’m glad to report, invariably temporary, and mindful writers invariably have enough zesty projects to tide them over.

This, alas, explains my current lot, as my brain appears to be stuck in the generative gear. I’m actually pretty good in fixing my noggin on a single notion and seeing it through from start to finish, but I’m also not one to turn the Muses away if they come a-knocking. The big project I’m polishing off is the novel I wrote last fall. It is, I think, nearly there, by which I mean my obsessive tendencies are nearly ready to move on. I plan to give it one last editorial pass by the end of the month, a pass in which I’ll make one foundational change and also lop off a few thousand words to get it down to what I hope will be a more digestible length. After that, it’ll be time to search for representation and start pitching the manuscript hither and yon.

While I was working on the manuscript over the summer, I also finished off a novella, which is currently in the hands of a publisher. Novellas can usually be sent directly in response to open calls, so the process is a little bit different. I also found the length terribly congenial to my way of thinking, plotting, and writing, so my brain obliged me with a string of ideas in rapid succession. Two of the three might well represent a duology, which could make for a pretty palatable single volume of about 60,000 words. The other feels like a much more self-contained experience, and after a couple of false starts I’ve finally settled into the rhythm of that piece and have it properly underway.

While four sizable projects would represent a very full hopper, it’s important to remember that I’m also something of a jackass. I’m also writing a table-top role playing game, and as fate would have it an organizational impasse happened to coincide with the launch of Eloy Lasanta’s six-week course on The Art of Gamecrafting, a joint venture of GenCon and our own CMU Press. I accordingly signed on, which will hopefully help me whip all the bits and pieces into a testable beta version. I’ve gleaned a few key insights from the class already, and I’ve also nearly convinced myself that I need to learn a few more Adobe skills so I can start making fillable character sheets. I’ve done some game writing for the good folk over at Superhero Necromancer before, but this game is very much my own jam, one that’s been ripening in my mind for several months and has a couple dozen moving parts already committed to pixels. I think some of the difficulty I’ve experienced arises from the steady diet of Kickstarters and Patreons I keep an eye on. I’ve run afoul of something akin to a stretch-goal impulse, which means I’m having a tough time sifting out what absolutely needs to be in the core game and what ought to be reserved for addenda, extensions, and optional rules, many of which I already have in mind.

Given my commitments to my teaching, I reckon that’s more than enough projects on the docket, but along the way I’ve also fleshed out synopses for two screenplays. Those probably belong on the back burner of some other stovetop, but I certainly haven’t forgotten about them. And there’s that short story I hope to get done in time for an anthology call, as well as a few revisions and reworks of older story manuscripts I need to attend to. I’m mostly caught up with life stuff, happily (today I was going to get the updated COVID shot, but I decided that I didn’t want to squander an open writing day), so I figured I’d fire off this missive to the blog and then tuck in to one of the above. Like most writing types, I’m very content to have a storehouse replete with options and prospects. But by the end of the semester, with a little luck I’ll be able to pile up some words on the pallets and ship some stuff out.

Economies of Scale

This morning I took a little time to get my to-do list for the fall semester in order. It sounds like a small thing, and it certainly is, but it’s a great help in terms of simplifying and clarifying the things I’ve got to do and the things I’d like to accomplish.

The first section involves the simplest of tasks, the ones I can tackle in a matter of minutes. I like to think the cap on the time frame is about three hours. Some items are ridiculously brief but needful. Topping the list today is “Remind my partner to cancel her doctor’s appointment”; I’ve got to buy new socks and new shoes as well; and at the bottom of the uppermost list is “Prepare the discussion board area for the first essay workshop in ENG 101.” I’ll surely tackle every item today and add a few to tomorrow’s docket while I’m at it.

The second section involves the middle term, bits of business that will probably last several hours or take a couple of days. I plan to back up my computer files this week, for example, and flesh out my promotion file for 2026, which will involve looking back through old emails to chronicle my work as an academic advisor as well as my committee service. Nothing in this section is pressing, but it does help me to break down some of the chewier tasks I might otherwise avoid. The trickiest bit will be “Finalize combat mechanics for the tabletop RPG,” which might well belong to the third section but seems like a smaller, more manageable bit than “Finish drafting the whole flippin’ RPG.”

And the third section involves those items that have no certain end date in sight–lots of “Draft this story” and “Draft that screenplay” and “Write up that syllabus for the course you’d like to pitch.” Nothing in this section has an imminent deadline. Some of it is purely best-case scenario stuff, tackling whatever I’ve got the time to attend to. Putting it out there in the future gives me a little imaginative room to move and keeps my noggin from getting overcrowded. Overcrowding is a problem I’m prone to, but dividing things up by their likely time frames keeps my brain from feeling overclocked (trying to process too much stuff at the same time). When I’m feeling overclocked I tend to drift toward time-wasting activities that give me little hits of task-completion dopamine.

Acknowledging that last habit has been pretty helpful in terms of fiddling with my neurochemistry. I’ve been absorbed lately by some studies I’ve stumbled across on how good stories flood the skull with dopamine, cortisol, and oxytocin, rewarding the body for focusing attention, cooperating with the writer or teller, and getting to the narrative payoff. My subdivisions don’t yield quite the same payoff, of course, but they do help me get where I’m going and give me smallish rewards along the way. Like most existential revisions, there’s nothing groundbreaking about the change, but as I sit here happily tapping at the keys I get a little bit of anticipatory pleasure, both from getting a thing done (“Post to Worpress” is on the first list today) and from the clarity I know will come when the thing is in the rearview mirror and I can hit the strikethrough button to get it off the list. It deals with over-clocking and -crowding in one swell foop, and that, for me, is crucial for keeping the wheels a-turning.

Staging the Game

I’m taking the lion’s share of this summery Sunday to work on formally articulating the rules of a game I’ve been developing over the past few months. The mechanics, as is the case with most games, are none too exotic, but I think the inner workings of any game communicate two critical things about its design. The first is the designer’s essential sense of possibility, the sorts of stories their game should be equipped to tell, and the second is the designer’s attitude toward newer gamers.

It’s the second point that’s topmost in my noggin right now, since my partner is relatively new to TTRPGs and doesn’t know the ins and outs of some mechanics that veteran players will instantly recognize. In many ways I’m simply trying to articulate mechanics in a way that will be accessible and engaging for players like her. She’s got plenty of gaming under her belt–we’ve played D&D 5E, Blades in the Dark, and several homebrew games with our circle of friends–but putting together the complete picture, anticipating many of the questions and eventualities that are likely to occur as play unfolds, involves a strange bit of perspective adoption.

The game I’m working on in some ways goes against the grain of the TTRPGs I generally play, in that it involves working out narrative possibilities in a more or less functional polity. Trying to design a well-run kingdom or nation is a distinctive sort of challenge, as quite a lot of modern fare is dystopian and/or grimdark. Some of the more common motivational tropes of gaming–monstrosity, villainy, crime, and corruption–feel considerably different if they are exceptions rather than the rule. Conflict and complexity take on different shapes when wickedness isn’t centralized or explicitly authorized by those in power.

The other risk in this kind of navigation is the presentation of governmental and cultural structures that players will find facile. As a population role-playing gamers are notoriously unpredictable, which is, I think, the point. Games allow us to test out agency, so of course some stretching of essential premises is sure to happen. Some folks will defy an existing civic order simply because it’s not the one they would have chosen for themselves, or because it’s lacking in some way the designer overlooked, and some will try to take advantage of institutions that can be profitably bent in their favor.

I think newer and experienced players alike engage with a game more interesting ways when the terms and conditions are flexible, when they leave everyone with sufficient room to move, to flesh out their vision of their character persona. I’m trying very hard for that reason to avoid devising mechanics that yield a meta, an established set of systemic exploits and advantages that everyone knows to capitalize on. A meta makes it possible, even likely, for players to feel they are playing wrongly or badly, letting down their fellows at the table.

A good/bad example of the kind of tricksy game I have in mind is Destiny 2. At one level it’s a beautiful play environment, a space opera that installs the player as the main character in a galactic drama. I took a break from the game for almost a year, and getting back into the swing of things this summer has been pretty seamless. I also remembered, however, why I stopped playing in the first place. For all its many virtues, Destiny 2 depends on meta-gaming to a dispiriting degree. Beyond the basic rules of player engagement there is a metric ton of optimization information. Playing solo offers a limited array of satisfactions, but if one wants to play as part of a trio or team of six the tacit expectation is that all participants will know what to do and be fully optimized for the doing.

When our gaming group is in the throes of game testing, the designers usually take for granted that they’ve missed something essential in the design, that players will identify oversights that functionally “break the game.” I think I’m more comfortable with that possibility than with mechanics that are infinitely fiddly, that stand in the way of player self-expression, or that stand in the way of climbing aboard.

In some ways I suspect my writerly sensibilities are at odds with my design tendencies. In a good story, I find that there’s generally plenty of guidance but a little room left over for the play of the imagination. In my first drafts I almost always overwrite, trying to make sure I’ve offered all the plot bread crumbs I can think of, and in revisions I do my best to trust in readers a little more completely. As a designer I take for granted that players will do just what they like within the framework of a game, but I need to define in pretty granular terms how those possibilities ought to unfold at the mechanical level. When I write for games I generally write quite a lot and find I need to add more and more. When I write stories I move in the opposite direction, editing for clarity first and then cutting away hundreds or thousands of words.