The Arts of Work

The past week has been a tricksy one, in part due to the stress of the election and in part due to my boo’s pivot from Halloween mode to holiday mode, but one must trudge on nevertheless. In some ways my days have become a little simpler–I really don’t need a steady diet of lukewarm takes in my survey of the news each morning–so I’ve plunged headlong into work to keep my melon busy.

Writing is, of course, often a balm. While I was working up the History section of the core rulebook for Chancers or plotting out the beats of a short screenplay I didn’t have much brainspace for other stuff. My coping mechanisms are not the greatest, but my line of work affords me something like consolation or even comfort more often than not.

The catch, alas, is that the heartline of my vocation is seeing to the needs of my students, many of whom are understandably apprehensive about the implications of the election. I have about a half dozen transgender students in my classes this term, all of whom were keenly aware of the ways in which the President-elect’s campaign leaned heavily on anti-transgender messaging in its closing days, and I have a goodly number of young women who’ve found themselves bombarded with some appalling misogynistic messaging of late in public forums.

My critical focus in English Studies is narrative ethics, which yields equivocal comforts at best. At one level there are existing tools for shaming and shunning bad actors at the localized level, which often makes for a strong if limited proof of the power of consequential ethics, but virtue and deontological ethics are a train wreck these days.

I’m inclined toward the ethics of care, which comes with a host of complications all its own. I think it’s a first resort for many folks, as we can seek out the solace of our friends and loved ones to take some initial steps toward recuperation, but it also reminds me of my own limits, given my subject position and limited abilities as a prospective caregiver.

I feel like I can offer a bit of support in terms of my own cranial health, which is a dicey star to steer by. In the suspenseful run-up to the election I spent a great deal of time using brainwave entrainment sessions to keep myself more or less mellow–which takes some doing on under the best of circumstances. I’d like to think some folks would benefit from that practice as well, so here it be.

My entrainment tech is pretty fancy, but I know folks in the hypnosis community who lean heavily on binaural beats to approximate the effects I’m after. All I do is set my device for a descent into theta waves and fix in my memory a simple three-word mantra that describes how I’d like my brain to be. As I run the program I keep repeating the words or phrase I want to stick; one of the fascinating phenomena of the process is hearing my own inner voice fade out and fade back in. Spotify and YouTube both have pretty sizable arrays of theta wave entrainment files, some of which span 10-12 hours. I experience good effects from a couple repetitions of 30-minute files, so perhaps the folk out there who could use a little relief will find the prospect and a date with their earbuds worth a go.

A Quantum of Care

Today is off to a rollicking start. I woke around 5:00, sipped my caffeinated pre-workout drink for 45 minutes, got showered and dressed, and headed in to the gym promptly at 7:00, only to learn that the activity center is on its late-start schedule. And lo! upon returning home I learned that our Fall Wellness Break (which I normally imagine as a single Monday off, a long weekend meant to sort out some imbalance in the Monday/Wednesday and Tuesday/Thursday class calendar) actually includes today as well. So I’m either going to make excellent use of this day off to work on Chancers like a rabid bandicoot, or I’m going to fritter the day away like an irresponsible lout.

The good news for me is that I mapped out a lesson plan for the day already, so I can just slide it over to Thursday and create a little extra leisure time for myself. The plan involves an extended meditation on the ethics of care in light of Mary Oliver’s American Primitive, though I’m going to need to backtrack a little bit to lay the groundwork for Olde Skool Ethics as well. This intersects with Chancers as well, so the tributaries ought to converge nicely in the Big River of Wandlessian philosophy. But let’s not get too far ahead of things because it’s a Zany Day Off.

In some ways I suspect that the ethics of care would gain more traction if folks didn’t so often stumble at the first step – attentiveness. It’s not colossal in the abstract, just a bit of preliminary recognition en route to response, but for many folks it’s A Whole Thing. It involves paying enough attention to catch what’s important to various folks in our wee spheres of activity and (and this is often the catch) remembering what it was we attended to. And memory tends to be chancy, inflected with all sorts of strangeness. Until we’ve burned a pattern in, it involves fresh acts of processing that we have to bring to bear on our thoughts and behavior time after time.

Three quick examples. When I first learned hypnosis, much of that education involved small gestural indications of suggestibility. Much of the language comes across as a simple formulation. “Can you imagine that?” or “Could you do that for me?”, and the hypnotist normally asks the hypnotee for some visible confirmation, often a smile. Out in the world, however, it doesn’t take long for most folks to recognize that a bit of sexism can affect that response set (as in “You’d be prettier if you smiled more,” which is something women hear on the semi-regular). So remembering to switch to nodding for confirmation that some direction has been heard and accepted in a hypnosis session can be huge.

The same premise also applies to names, deadnames, and pronouns, which can be colossal for how people conceive of themselves. One of my many intellectual defects is context-specific thinking, which generally means I’ll remember the most important details automatically in my usual spheres of operation but struggle with them in the wild. (Pronouns are seldom a stumbling block for most folks, since we seldom speak to others in the third person and can lean on I and You, but chosen names can be.) I ran into one of my transgender student at the pharmacy last week, for example, and I happily have several transgender and gender-fluid students in my classes this fall. For that reason it took me a moment to dredge up Casey’s name, though on campus, especially given the persistence of seating patterns, the act comes naturally. For me it’s a tiny thing, but for folks in the throes of identity work, it can be major. Every now and again I’ll come across a young man with what was once a gender-neutral name (a Leslie, a Robin, a Sidney), and in class they’ll often go by their middle names. Remembering it and using it in public contexts can be a crucial kind of affirmation for them, though I’m burning a brain cell to do it.

And that leads me to spooky season, which involves a generalized kind of memory. Part of it comes from the world of memes, which annually remind us that not every child comes equipped with the verbal, motor, or social skills to do Halloween in the traditional way. When the season rolls around I try to retrieve the memories that respond to that knowledge. In addition to candy we usually try to get treats with various tactile qualities here at the Abbey (gummy erasers, or sticky hands, or fuzzy little critters), and among them we’ll normally have some popular past favorites (fidget spinners and self-stimming bits go over very well, as it turns out). It’s only memory I have to call up once a year, though I know for some kids it might mean a lot more than it does to me. This fall I purposely/accidentally got a lot more Halloween loot than I intended, but it tends to keep well, and lord knows we’ve got plenty of hidey-holes here at Wrackwell.

The real trick of the day will likely involve pumpkin management. We’re not mad for pumpkins here, but my boo does love to have them around, especially as a kind of enrichment for her adoptive squirrels. The catch, alas, is that I want to make sure we have them on hand but don’t want to intrude on her quest to pick the perfect pumpkin. We’ll see how well I manage that balancing act in the next episode of Bill Tries to Do a Thing! In the meantime, however, let’s get back to building the Reputation chart for Chancers.

Vibe Chex

We just fired up the fall semester here at CMU, so we’re in that segment of the term when students and professors alike try to get a feel for their classes. Those vibes, however, are incredibly elusive in the first few days, as we’re all trying to get our sea legs.

One of the reasons I’m terribly fond of teaching textual and rhetorical analysis is that vibes can make for fairly reliable guides. As a genre, rhetorical analysis generally assumes that we are eminently rational creatures and think our way through every case logically, but most of us start with how things feel and then work our way toward articulating our thoughts about a thing. It can be a kind of deceptive, self-reflexive sort of processing, but it’s illuminating nevertheless.

Tuesday nights are Horror Movie Nights here at the Abbey, as my fiancee heads out to spend time with her friends and I’m left to amuse myself with a Panera salad and some delicacy that Shudder has on offer. Last night I double dipped, starting with I Am Lisa and then moving over to Black Friday to cap off the evening. In I Am Lisa, the vibes felt a bit off, so I fast-forwarded through a bunch of atmospheric aerial shots (one even-handed critique of the movie I might offer is that it felt a little padded, like content had been stretched here and there to reach an attractive runtime). The film is founded in a broad tropic pattern I tend to enjoy–the revenge flick in which the victims get what they deserve–so I was favorably disposed toward the movie from the preview. Alas, the vibes were off, and it took me a little processing time to reason my way toward that feeling.

The genre tends to have catharsis built in, so I often think of it as a lay-up. The screenplay I’ve been chipping away at for the past few months shares some of the same DNA. The catch with Lisa, however, is that the protagonist and her allies experience qualms about the revenge process that feel out of keeping with the spirit of the plot. In short, Lisa (and by implication, her family) is horribly wronged by a corrupt sheriff and her equally corrupt family; the sheriff’s daughter is a small-town drug dealer and a bully, and her son is the deputy and a bully himself. We get a clear sense that a pattern of obvious corruption has long been established and accepted in this little community; when Lisa falls prey to the sheriff and her friends, we start hankering for overdue retribution.

The movie, however, never seems to commit fully to letting the viewer enjoy it. Lisa is beaten, bloodied, and literally hauled out into the woods to be left for the wolves. Because genre, however, she manages to fend off a special sort of wolf before being rescued by a friendly woman who happens to be the sheriff’s sister–who susses out pretty quickly what happened to Lisa. At that point our feelings are already aligned; we know what we want to happen, and we kind of want to enjoy the justice of it. But Lisa and her bestie instead wrestle in very human ways with their ethical reservations about revenge. The patterning is reasonable–her vengeance plays out in about the order we’d expect, with the sheriff saved for last–and there are hints that the writer and director get it. Lisa, for example, defers her vengeance on the sheriff’s daughter, who catalyzed all the events in the film, because she’s in a drugged stupor and would not be able to appreciate what was happening to her. What eventually becomes of the sheriff is fitting but not quite satisfying. Lisa overplays her hand and winds up being an accomplice to the sheriff’s demise rather than the prime mover. We get what we want at the level of plot, but the vibes aren’t entirely satisfying. It’s not quite cathartic.

Black Friday is something of a puzzle, but it seems to know the overall vibe it’s after and eventually get there. In some ways it’s a riff on Slither, an alien zombie invasion coinciding with a Black Friday sale at a toy store. The cast includes horror heavyweights Bruce Campbell and Devon Sawa, both of whom turn in winning performances, and the supporting cast is better than serviceable. The zombie content is fine fun, with good special effects and brisk pacing, but right in the middle of the movie there’s a pause that calls into question a great deal of the surrounding activity. Campbell, as the regional manager, makes clear that he loves his job largely because of the feeling of consequence it affords him. One of the newer employees, Chris, is finally able to unload on the store manager and his colleagues in a fairly sustained critique of corporate culture. Special invective, however, is slung at Sawa, who plays Ken, the coolest guy in the store and the devoted father of two cute kids introduced at the start of the film–his motive for trying desperately to survive the zombie attack, unsurprisingly. At the end of the midsection Sawa gets leveled: Chris mocks him for his seeming commitment to being the coolest guy, the woman he apparently flirts with, Marnie, admits she doesn’t know him well enough to take his flirtation seriously, and even his commitment to his daughters is put under the microscope–as if Ken has some special claim to survival that the others don’t have. The idea of coworkers as family is detonated, and we had into the culmination of the zombie attack with a much clearer sense of what we want–the just victimization of the managerial set, the escape of Marnie (who the workers generally agree is too kindly for the store, and for whom the viewer receives enough evidence to arrive at the same judgment), and the redemption of Ken, who seemingly suffers a zombie bite and opts to fend for himself while his coworkers escape. The tone of the movie is nicely balanced, in that the ironic/comedic beats never undercut the imminent threat posed by the alien zombie horde. And we eventually get what we want and a hasty conclusion thereafter.

I generally start any given semester with a good feeling about how my classes are going to go, well before the classroom dynamics actually emerge. The semester feels really promising in prospect, with a goodly gaggle of new and familiar faces as well as an ongoing project, Chancers, to keep me reliably busy all term, so part of my job is to bring that vibe with me to the classroom and sustain it as well as I can.

The Fibber’s Club

Taking a wee break from work this morning to reflect on, well, work.

One of the fascinating dynamics that invariably emerges in writing fiction is the sense that some events and behaviors–all of them squarely in the Land of Make-Believe, mind you–will feel untrue. It’s not just a question of representational verisimilitude, it’s a question of epistemology, of thinking about what we believe and why we believe it.

I am deep in the woods in the revision of my novel manuscript. I went over it once not long after it was drafted, and this summer, having identified a dreamy prospective publisher, I decided to go over it again. I finished a full revision of the text just a couple days ago, and it occurred to me that only one element was awry. Without getting too spoilery or gory, let’s say I needed to be more explicit about what happened to a particular corpse, which had vanished from the site of its corpsification.

Normally I wouldn’t reckon that detail as an especially big deal; it’s the sort of blank any reader might reasonably fill in. But in this case the detail, as I’d first rendered it, involved an untruth–not just a bit of deception, but an outright lie. And that character, in the relationship as I envision and depict it, would simply not lie to the person she lied to.

So today and tomorrow, rather than writing the synopsis I’ll need to send the piece off to my dream publisher, I’m going to go to need to go back over about 300 pages of prose to make sure every instance when that subject comes up aligns with a more truthful reckoning of the event.

It’s a pain in the butt, but it’s also, I think, as sign that I’m approaching the narrative properly. There are plenty of games one has to play in fiction, when secrets, deception, and lies are all human behaviors on the exam table, but by story’s end, readers need to come away with the feeling that the writer has played the games fairly.

I know the two primary areas I’ll need to address–two accounts of the same event by different characters–but revisiting the story as a whole will give me a little more peace of mind. (This morning I recalled, for example, a minor timeline discrepancy that will need to be sorted along the way.) It’s hard not to be obsessive about the little things this late in the game. As a reader I like the experience to be immersive, with no disruptions to break the spell of a story, so going a few extra miles to make sure the reader stays within the fiction. seems like a very small price to pay for a story I love.

On Squirreling

Today I’m trying to get into the summer closeout rhythm, which is always a challenge given the overall jankiness of life. It’s been a solid summer on several fronts, and the past week has been especially lovely because a) I finalized arrangements for the cover of the game I’m writing to crowdfund next year, b) I received page proofs for “Tiny,” a short story that will soon appear in NewMyths, and c) I defeated the final boss in Shadow of the Erdtree, which made for a pretty intense gaming experience.

Seriously, though, just look at this beauty:

I’ll surely have a superpro graphic artist fiddle with the text, but the art is just what I’d hoped for when I commissioned André Simões, who is an absolute delight to work with.

That’s part of the challenge of summering, however–progress comes intermittently, and the writing life in general involves planting many seeds that take a long time to sprout. Chancers will be ready to crowdfund in the summer of 2025, but until then the folks at Backerkit will be periodically nudging me to build up my mailing list, which of course is not really in my control. All I can do is post the link to my peeps and hope that they’ll repost it to get it in front of more eyes. I’m working on revising my first novel, The Patch, which has taken/will take a couple of months. I intend to touch up a manuscript that has already been out in the world, a novella called The Shack, and I still need to draft another novella and hammer out the narrative logic of another novel project. This all assumes that I’m well behaved and a) don’t find myself inspired and enchanted by an editorial call for short story submissions, and b) don’t get swept up in some of the nonsense that academic flesh is heir to. Today’s tweak of the nose cone comes courtesy of yet another university asking me to do a bit of free work, evaluating the research portfolio of a professor at their school going up for promotion. For the low, low price of several hours of summer work I can add a sentence to my CV when it comes time to submit my own application for promotion a couple years down the road.

But what brings me here today are the two syllabi I’m working up for special topics courses down the road, one on romance fiction and one on fanfiction. I’m going against the grain of our recent attempts to recruit folks to our classes and the major, as we’ve spent a couple of years devising classes (Literature and Science, The Literary Interpretation of Sport) to appeal to one-and-done students who use our basic classes to check off a requirement and never set foot in an English classroom again. My preference is to try to catch the eye of folks who are already habitual readers and see if one glimpse of what our major has to offer will invite another. If all goes well, our special topics classes now (slotted in at the 300 level for the first go-round) will become 100- and 200-level intro courses a little ways down the road.

The catch, alas, is that the courses I’m pitching can be offered in 2026-27 at the earliest, since we’ve already got some folks hopping on the special topics train next year and the year after. Life these days is replete with such wanton acts of squirreling: planting acorns here and there, forgetting that I did, and seeing them sprout a long ways down the road.

Engineering Ecstasies

Like most red-blooded oversized ogrefolk, I spend a great deal of time thinking about Bridgerton. Not long ago I paid homage to the very fine writing of the recent revision of Planet of the Apes, and today I’ll offer my regards to the excellent writing bullpen of Bridgerton, especially Geetika Tandon Lizardi and Daniel Robinson, who were entrusted with bringing it all home this season.

Spoilers will follow, so avert your eyes, dear reader, if you would like an unsullied viewing experience.

I won’t dwell on the whole of the current season overmuch. Suffice it to say that the first four-episode segment delivers on some of the critical preliminaries. Our heroine, Penelope Featherington, has all but given up on landing her longtime friend/infatuation, Colin Bridgerton, following an insult she overheard at the end of the prior season. In response, however, she decides to engage with the marriage market earnestly, giving herself a makeover funded in part by the monies she’s earned as the obscenely popular Lady Whistledown.

Penelope confronts Colin with the stinging remarks she overheard, and he apologizes and offers to help her negotiate the market to find a suitable match. We get a glimpse of his sincere regret–a precondition of all that follows–and a gradual elaboration of his increasing regard for her. By the end of the first four episodes she’s entertained and rejected an excellent offer of marriage from Lord Debling. The cleverness of the situation is threefold. At one level it reveals the attractiveness of Penelope, which even the folly of Eloise (who revealed her odd arrangement with Colin to Cressida Cowper, the season’s second-place villain) can’t mess up. It introduces Lord Debling as a genuine prospect, a decent man who really sees Penelope and holds her in high regard, but who also comes with an unusual period defect (he’s a natural philosopher who won’t often be around for Penelope if they wed). And it allows Penelope to confess that someone else holds a place in her heart. And what’s key here is that we, as the reader, love Penelope enough to want what she wants, even though we know Colin, the man she would choose, can be kind of a knucklehead. He’s been on the Grand Tour of the Continent, however, and thinks himself pretty worldly. The first segment ends with Colin all but foisting a marriage offer on Penelope, which she happily accepts after a steamy encounter in a carriage. All seems to be well.

But hovering over it all is Penelope’s secret: that she has been Lady Whistledown all along, an author who has sometimes written teasingly (but always tactfully) of the Bridgerton family. Colin makes it clear that he hates this Whistledown character, and he looks forward to seeing her exposed and disgraced.

The first two episodes of the second segment circle around the issue, with Eloise in particular insisting that Penelope reveal her secret to Colin before they wed. Penelope tries her best, but circumstances intervene again and again, right up until Eloise gives Penelope a midnight deadline to come clean. (For those not in the know, the chief sticking point in this situation is that Penelope was obliged to spill some honest gossip about Eloise, noting that she was spending a little unseemly time in the business district, though in truth she was trying her best to put Queen Charlotte, who suspected Eloise of being Whistledown, off the scent.)

And the Queen emerges as the primary villain in the second half. Though we’ve been given a prequel miniseries to make her seem sympathetic, in Season Three we see her bored and petulant, angry that she hasn’t been able to identify Whistledown so far and that her newly anointed “diamond” bachelorette, Francesca Bridgerton, does not seem at all interested in the vapid marquess she’s picked out for her. (She prefers a fellow named John Stirling, even though he’s not prone to the dramatic course of courtship the Bridgertons usually follow.) Confronted with the insuperable problem of Lady Whistledown, she throws money at it–she promises £5000 (about $100,000 in modern dollars) to whoever reveals the secret to her.

So we’re in a pickle, but one that the mores of the time easily accommodates. Colin, having made the offer of marriage (and having engaged in sexytimes with Penelope) considers it his duty to follow through as a man of honor, even though he’s angry about Penelope’s double identity. Penelope, alas, exposes her secret by rushing to the press to send out a new edition of Lady Whistledown’s hottest gossip. The poor timing, however, is an issue forced by Cressida, who confessed that she was Lady Whistledown in order to avoid a horrid arranged marriage to the repellent Lord Toolbox. She writes a hasty column because she knows that Cressida will be forced to publish her own as proof that she deserves the £5000 bounty, and both she and Eloise (whose cold shoulder has begun to thaw) realize that Cressida-as-Whistledown could do a lot of damage.

The plotting on the whole is pretty complex and neatly managed, but what impresses most about the close of the season is the stretch I like to call the Shondaland Showcase, which involves a set of conventions that ends most seasons of the show. In the Showcase each of the featured players is given a chance to shine, to show themselves off in their most authentic light. It’s a tricksy bit of narrative engineering, in that (per the romance genre) the writers have to know what they can withhold till the end. A good example is the sincerity of Colin’s love. Penelope’s mother, Lady Featherington, asks Penelope if Colin actually said he loved her, and she is thunderstruck, because at that point he hadn’t. About two scenes later, however, he owns up to that love fully–tells her he loves her as a dear friend, as a delightful mind, and as a superhot sex bomb. Deferring that admission for a full four episodes would be a bridge too far, so the writers give us what we need and then add the complication of Penelope’s secret.

In the showcase, however, we get what we want to hear beautifully expressed. Penelope’s mother admits that she neglected Penelope for too long, and that she always wanted her daughters to fare better than she did. Penelope, in marrying a Bridgerton that she dearly loves, is the first of her three daughters to fulfill that wish. Queen Charlotte barges in to the marriage morning breakfast of Penelope and Colin like the Kool-Aid man, sending everyone home and insisting that she’s nearly figured out who Whistledown is because the issue defending the Bridgerton family was so neatly timed. (Cressida, helped by her mom, indeed produced an issue, but it featured nothing but the toxic “I’m just asking questions” rhetoric we’ve all come to identify with bad actors. Cressida wonder aloud why the engagements of the Bridgertons were so short, suggesting that they might just be a bunch of trollops. Compared to Penelope’s edition, which was quite gentle to Cressida, it was instantly recognized as a fake.)

Along the way Cressida tries to blackmail Penelope with the threat of revealing her secret, demanding twice the Queen’s bounty. Colin, being Manful McManley, tries to talk sense to her but botches the effort; she demands a full £20,000 to keep the secret. But Penelope has already written Lady Bridgerton and the Queen with her confession, and she promises the Queen a full explanation for her to judge at the ball her sisters are throwing (and which Penelope has secretly funded with her Whistledown earnings). Penelope delivers her speech, and the Queen (via several reaction shots) is duly swayed. It’s a brilliantly-staged set piece, made up primarily of truths about a woman’s situation in society and a promise to write even more responsibly. Colin (who in a prior scene all but pounced on Penelope in public despite refusing to sleep with her on their wedding night and the night after) recognizes and admits that he loves all aspects of Penelope, even the Whistledown thing, and not just because the Queen has all but insisted that she keep writing. So we get what we want, which is simply what Penelope wants, and we get to see her more beautiful and brave than ever.

Even John Stirling gets his own moments in the showcase, first dancing with Francesca at the wedding breakfast to help countenance Penelope’s choice to do so and to prove to Francesca that he can do the unexpected) and later delivering a toast to the whole Bridgerton family, which has accepted him despite his cold brew mode of courtship, so unlike the hot and frothy Bridgerton standard.

The MVPs of the season are, to my thinking, Eloise Bridgerton, who has to subdue her usual sparkle in order to play the devoted daughter and aggrieved friend from whom Penelope kept her secret. For us to be happy with the Showcase we need to see her and Penelope reconciled, and we finally get that reconciliation at the eleventh hour. And Lady Danbury, who scores a rare romance hat trick by a) reconciling with her brother; b) allowing him to pitch woo to Lady Bridgerton, her bestie; and c) by gently prodding the Queen, wondering if she has any plan for what she’ll do after Whistledown is exposed, wondering how she’ll live without all the town gossip Whistledown provides. And of course Penelope, who hits all the notes in her transformation over the course of the season. She was always charming and lovely, but we get to see her ravishing, despondent, and fearless as well, running us through the full array of emotions that come with the travails of the romance heroine.

And the writers stick the landing, not only teaching us what to want but delivering what we want in precisely the way we want it.

Remnants and Residue

This week, in addition to another sizable project I plan to tackle, I intend to write a short historical preface to introduce the Drifting Kingdoms, the setting for my game Chancers. It’s a tricksy kind of writing, in that it can quickly become labored, dense, and stale. Because it will inform play directly and indirectly, however, I need to get at least the basics down on paper.

In broad terms, there’s not much to it. There is an Old World era, which shares much with our common property Classical mythology of Greece and Rome. I can shorthand much of what that world looked like, since folks who play high fantasy games will have at least some of that content in their brainpans. I’m less interested in the big-picture efforts to make sense of the world (in the way that a Poseidon embodies fears about capricious oceans, for example); I just want to get down some sense of how those premises operated at the human level.

Recorded history in Chancers begins with a figure named Hereson who was, to his own thinking, a pretty dang important feller. He rose to become king of the main island in the game world, and he felt that many of his doings and decisions deserved recording. That chronicle, of course, is a partial, biased one, and it’s one that will become more and more pressurized in the rule of his heirs. There’s also a prophecy in the mix–belief that, if the line of succession lasted long enough, his progeny would rule and be remembered forever. But when the game begins his line has effectively ended, and a new line of rulers, the Orians, have replaced the Sonians. They’ve ruled for about sixty years and made plenty of changes, devising some new things, preserving some old things, and repairing much of the damage Hereson caused.

As you can see, there’s not much to the skeleton of it. I’ve got a wee bible of names to mix in, a few events sketched out, and some bits and bobs that will add color to it all. The most important thing is to pin down for players and GMs why the chancers themselves–practitioners of chancing magic–were persecuted by Hereson and his line for about 250 years. And why those chancers saw fit to bail on the Kingdoms near the end of Hereson’s life, severing the game world from everything else through the power of their magic.

In my mind the whole shebang will take about 3-4 pages of the core book, but I think it’s important to keep in mind the game within a game that most designers and writers are playing–a game players themselves are encouraged to play, too. Christian Donlan remarked on this phenomenon just the other day, reflecting on From Software and Shadow of the Erdtree. He offers a pretty vivid discussion of the piecemeal and partial experience of history we all have, which in Elden Ring is an elaborate bit of business.

As I’ve mentioned before, the outlook of Chancers is positive, optimistic, hopepunk. That means players will arrive in a world that’s functional, that isn’t in the midst of some ongoing dystopian calamity. (But there will be low-key evidence of past tribulations just about everywhere.) I’ve noticed that in most games of that grimdark nature questions about what players actually want are tabled. They can fight against injustice in limited ways, strive, and survive–they might even amass a little power of their own with which to resist the sordid prevailing order of things–but not much thought or time goes into realizing ambitions beyond that. Is there villainy in the Drifting Kingdoms? You betcha. But it’s not of a systemic, institutional kind, not a foregone conclusion, nor is it presented to players as a totalizing vision of violence. Think of the Daleks in Doctor Who, the Borg in Star Trek, or Zod in Superman; once you have those cards on the table, the kinds of stories you can tell are at least circumscribed, if not overdetermined. Hereson was maybe that kind of king, but Chancers plays out what happens when people have a chance to build stuff (or try to) instead of trying to keep it all from being razed to the ground.

In some ways the prospect is daunting, as murder is a time-honored mode of everyday problem-solving in many fantasy games. I’m not sure how folks are going to respond to a game world where they can think about a future that involves more than fending off death one day at a time, where the game within a game is tracking rations and water. I’d like to think, however, that there are gamers out there looking for precisely that kind of design. With a little luck they’ll give Chancers a look.

The Way of the Ape

Today I’m taking a bit of a break. Last evening I completed an excellent course on crowdfunding with Jason Furie of BackerKit, a class coordinated with GenCon, and I think I’ve more or less caught up on sleep after a rocky long weekend. You can still follow along with the crowdfunding campaign for my game Chancers over here, and I’ll be tucking in to about a solid month of work on the game tomorrow.

One of the things I’m especially going for in the game is the reduction of ludonarrativistic dissonance, which is the extra fancy way of talking about the tension we sometimes feel when we’re playing a game and the game asks us to do things that add a bit of grit to the system. I feel this way about grimdark games to a meaningful degree, since many of them simply position the player as a doer of grim things in order to prevent some other critter from doing things we might consider grimmer. Ideally–and in an equally fancy way–we want to engender valuative abdication in the reader or player, a willingness to let go and abandon themselves to the spirit of the story, even if it asks us to do things we might not do as our everyday selves.

One of the first lessons I learned about game design at the level of formal instruction is perhaps the most commonsensical one–design, really design, the sort of game you would want to play yourself. I had that concept duly reinforced in a prior GenCon class with Eloy Lasanta, who taught us plenty of ways to guide players at the level of mechanics. In the case of Chancers, for instance, I’ve never been particularly inspired by the Murder Is Learning model of progress in most games (which I say after about two hours of murder to get ready for the release of Shadow of the Erdtree). Because I want a game that is more hopepunk than grimdark, I designed a scheme for Reputation that opens up quests based on the prosocial behavior of the characters. Rather than navigating a world of corruption, decay, rot, and ruin, they find themselves in a world on the upswing, where their positive contributions give them a chance to encourage the outcomes they want to see in the world. I think that’s a sort of role-playing prospect we don’t see all that often, as the game sphere likes to pit good against genocidal evil in fairly stark zero-sum terms.

What does this have to do with apes? Quite a lot, really. I think the sort of distinction I have in mind is vividly realized in the difference between the first reboot of Planet of the Apes, Tim Burton’s 2001 edition, and the narrative arc that begins with Rise of the Planet of the Apes (2011), which might feature some of the best screenwriting I’ve ever come across. Spoilers abound in the paragraphs to come, so reader beware!

Burton’s film features Mark Wahlberg as Captain Hotshot Contemptington (I’m pretty sure), an astronaut who is currently awaiting for simian testing to conclude so he can ply his maverick ways in some hardcore space flight. We’re introduced to him as he does the classic jerk move with one such ape, Pericles, who is meant to pilot a shuttle to probe an electromagnetic storm. He pretends to have a treat for Pericles and asks the ape to guess which hand it’s in, but of course he has no treat. If we didn’t understand how to read that sort of game, one of the primatologists on the mission tells Wahlberg that it was an uncool thing to do. Pretty soon, of course, Pericles is lost in the aforementioned storm, and Wahlberg hotshots right in there to find out what happens.

What happened, as it turns out, is deferred until late in the movie. What happens, however, is that our hotshot pilot crashes on a planet which, luckily enough, has an atmosphere he can breathe. He soon learns that the planet he’s on is run by apes, and–for reasons Burton or the writing team don’t dwell on–the apes in question have taken on a simplified form of speciesism that looks a lot like racism. The script is a mess, but suffice it to say that the writing team wants us to side with Wahlberg but gives us no reason to. He rejects the smug superiority of the apes because he’s smugly superior himself, and even though he seems to take a shining to the progressive ape played by Helena Bonham Carter, it’s awkward and not especially believable. He finds himself caught up in what seems like a scheme to liberate the humans, but in reality he just wants to get to the site where his sensor picks up a beacon from his old ship. Some of the folks who accompany him thinks he has their welfare in mind, but it seems all he wants to do is skedaddle.

I did my best to buy in, but ultimately I ended up playing a game on my phone for most of the movie’s runtime. At bottom I simply didn’t care what happened to Wahlberg’s pilot, nor was I invested in the writing team’s awkward exploration of race relations through species relations. Burton’s apes arrive at racism as if it were a logical extension of apes possessing intellectual gifts and not a very specific cultural formation of our modern era predicated on a number of catalyzing historic conditions. It’s a time-saving move but a dumb one, as we don’t get to see how the apes formed cultural sensibilities that made them all militaristic racist jerkbags. There’s a basic line of desire in the film–we want to see apes relating to human in a non-exploitative way–but we understand that Wahlberg’s pilot is poorly equipped to usher that age into being.

The more modern arc is brilliantly realized in the new sequence–Rise of, Dawn of, and War for the Planet of the Apes. Instead of clumsily exploring racism via an underqualified white savior, the movies instead center on the moral formation of Caesar, the ape leader played by Andy Serkis. At every step–and I do mean every step, almost literally–the screenwriters, Rick Jaffa and Amanda Silver, teach the viewer what to want. The lines of desire are vivid and sensible. When Will Rodman, a chemist, wants to move from animal trials to human trials for his Alzheimer’s treatment, he meets with disaster. The chimpanzee on whom he’s pinned his dearest hopes, Bright Eyes, erupts in violence on the day when the pitch for the next stage of the experiment was to be made. We soon learn, however, that she’d given birth, and that her violence was little more than an effort to protect her newborn. (I like to think the failure to notice Bright Eyes was pregnant was a bit of snide commentary on the myopia of the techs, but there’s not much meat on those bones.) All the other apes in the trial are euthanized, as the pharmafolk assume that the violence was a side effect of the drug, but the lead veterinarian can’t bring himself to euthanize the newborn. He hands off that job to Will, which is the first domino to fall. Of course we don’t want to see the adorable wee chimpanzee killed, and the next scenes find Will taking the chimp home and teaching him, caring for him like a doting father. We also get to see Will move on to human trials with his own father, who is suffering from Alzheimer’s himself. It’s the sort of recklessness the viewer can roll with because we want to see the father recover; it’s not recklessness justified by a pilot’s desire to do cool pilot stuff.

Things go reasonably well until the chimp, named Caesar, gets some exposure to the wider world. He is effectively a rebellious teen who wants his freedom, which goes against the grain of Will’s need to keep his illicit experiment a secret. Soon that secret gets out, and the writers hit us with two whammies: we learn that the father is becoming resistant to the drug, and we learn that the updated version of the drug (which the pharmafolk hasten into production) has more disastrous effects on humankind. An assistant dosed with it gets sick, and he soon coughs up blood on a pilot. The cleverness of the film is that we’re deeply invested in the welfare of Caesar and later Koba, the test chimpanzee for the new drug variant. Even though we realize that the effect of the drug is contagious and will likely eradicate humankind, we’re still on board as long as things turn out well for Caesar. Serkis’s performance, coupled with our awareness that the problems were ultimately man-made, yields a rare apocalytpic mulligan.

And what happens in Dawn of and War for doubles and triples down on the lessons we’ve learned and desires we’ve hatched. At every turn the writers strum the strings, letting us see how Caesar’s nobility is worth preserving and exploring. What Caesar wants, at least initially, is a benign separation, a distance from the humans he quite reasonably mistrusts. But he’s not wholly averse to humans; he just prioritizes the welfare of his apes. And though the story entangles his fate with the fate of humans again and again, we arrive (by the end of War) at a glimpse of something that looks wholesome and optimistic–a second-generation wave of illness for mankind that arrives just before the apes make their way to a glimpse of their own promised land, well away from the arena of human conflicts.

This post feels overlong, but even so I’ve overshot about fifty subtle and unsubtle inflection points, places where the writers let us know what we might want and why we should prefer certain outcomes over others. And it’s seldom a simplistic picture–they make clear that Caesar’s nobility is not a trite, trivial thing, but a batch of qualities that is challenged and tested. The home stretch of War is especially astute, as Caesar overcomes his desire for vengeance after struggling with the impulse for the lion’s share of the film’s duration. And at day’s end he’s shot by a human to whom he showed extraordinary mercy and rescued by an ape that had aligned itself with the humans, convinced he had chosen the winning team.

Understood in that light, what I’ve done with the design of Chancers seems simplistic; I’ve created a mechanic for Reputation that opens up hundreds of ways for players to realize the ambitions of their characters but discourages violence and mayhem as a recourse of first resort. The scale only goes up, with a dozen tiers; going below zero, as it turns out, puts the players on the radar of the authorities and causes some sociocultural doors to close. In a game world that is, as it turns out, largely functional, it seems deeply problematic to encourage a play style that centers on murder and looting. There’s genuine peril to be had, of course, but it’s out in the wilds of the game world, where different principles hold sway. And even in the safety of the capital city there’s adversity to be had, enemies to fight, and danger to face. But there is stuff worth fighting for, too, which is I think where most of the grimdark games miss the boat.

Visions of the Future

It is a truth universally acknowledged that a bald man who does not have at least five juggling pins in the air is prone to think himself idle and get into trouble. I’m accordingly delighted to announce the fairly distant crowdfunding drive for my TTRPG Chancers, which is currently slated for next May, at least at the moment.

Head on over to the BackerKit landing page, sign on, and keep up with all the details as they develop. If all goes well, I’ll be announcing the commission of a cover artist and a cartographer soon!

Adjustments

I’ve had a tough time gearing into my summer plans, in part because I didn’t give myself much downtime before tucking in to a summer class on crowdfunding and in part because I decided I needed to wean myself off the sundry supplements that seemed to be alleviating my longstanding headache symptoms. I’ve got a goodly amount of gas in the proverbial tank, but I often give myself a quiet week to say goodbye to the past semester and to fill up my summer docket.

I usually comfort myself by fixing on what falls to me–the little things I can do for me and mine to keep the old wheels a-turning–but there are days when the curves keep coming. Last night, for example, my fiancee woke me in the wee hours, as our CO2 alarm was going off. Happily, the alarm was just alerting us to the end of its sensor life, but it kept me away from an hour of badly needed sleep all the same. To add to the merriment, I dreamt of plumbing leaks last night, one of those low-key concerns of homeowners all over. But I had enough clarity when I woke to realize that the layout of the house I dreamt of did not resemble the Abbey itself.

It’s astonishing how much we can adjust to, however. It hasn’t taken long for my body to adapt to the new schedule, and once I rounded the corner and started thinking earnestly about my crowdfunding plans, the pieces started falling into place reasonably well. My body was a jerk for a couple of days, but now it seems it’s getting used to the absence of the green drink I had every morning, which I’ve replaced with a post-workout protein shake. We’re also adjusting to some low-sodium realities here at the Abbey, as my fiancee experiences some relief from an issue that can lead to cold in her fingers and toes when she keeps her sodium down. She learned that lesson, alas, when a spider bit her toe, but that injury is finally healing, and all seems to be getting better.

The sundries of life all seem pretty banal when you think about them, which it’s generally best not to do. I had planned to get ready for PitDark today, and perhaps to see about commissioning a cover artist for my TTRPG, but I’ll probably spend the rest of the morning hunting down new CO2 detectors (which may involve shaving my head, as I look a little scruffy) and my afternoon preparing for an off-schedule grade grievance hearing. It’s all minor-league stuff, inconvenient at worst, and it might be complicated by a bit of rainy weather if I dawdle too long.

Because I’ve been thinking about my health a lot lately, I’ve been attending more closely to the welfare of my agemates. One has recently undergone surgery, and another is struggling with illness. Several friends, however, are faring very well, so I’ve been trying to focus on them, to think of them as stars to steer by. Alas, one of those stars winked out last night, as a well-loved friend just four years older than me, a man I admired for a jovial and spirited approach to the business of living, died in a motorcycle accident last night.

All the platitudes that instantly come to mind on such occasions certainly apply, but one feels their insufficiency profoundly. Not much to do but keep making those changes and attending to all the little things, so that we’re ready when the bigger things arrive.