Today I’m taking a break from grading final exams to eat a little lunch and think a little thought. Exam week involves a classic Wandlessian paradox: I quite like grading them, as it turns out, since they usually give me a good glimpse of the sorts of learning that stick, but I also admittedly resent them a little bit, as the middle stretch of December is usually right around the time my mind starts fixating on other stuff.
What I think I like most about the style of exam I administer is the humane engagement it involves. I used to give finals that were a little mix-and-match at the level of objective knowledge and subjective questions, but all the adjustments we made in academics to maximize opportunity at the height of the COVID era have led to more venturesome essay-driven modes of response. I know some folks are terribly fretful about the prospect of LLM-generated responses, but to my thinking (and in my mode of evaluation) the risk seems smallish.
LLM stuff has no place at all in my creative life; I view it largely as a toy rather than anything verging on some simulation of genuine intelligence. I’ve used ChatGPT and a couple of image generators, all to results I more or less expected. The former offers useful pedagogical illustrations I can bring to my classes, and it helps to get a feel for the sort of prose it spits out. Were I a more adventurous professor I’d probably challenge one of my intro classes to a race, if only to see if an earnest essayist writing a first draft composes more quickly than an LLM user who has to revise the churned prose to make it sound almost human. My bet is that the original authorship goes much more quickly and smoothly, with far fewer vestiges of robotic lameness. I once asked the program to give me a jillion-dollar screenplay idea, and it gave me the plot of Needful Things, albeit with a 2500-word screed on ethics as a bonus. There’s a bit of tragicomedy to it all, but I’d like to think we’re beginning to figure out how little it’s actually good for. I have no doubt that there’s a certain kind of business mindset that imagines profits flying everywhere from all the time saved, but the fact that creative writers are in high demand to undo the silly things that LLM programs invariably do gives me some comfort regarding those bleak visions of the future.
The image generators make the prospects for LLM content even starker. I’ve not yet been brave enough to run a program live in a class, largely because my own experiments have been so wildly various (ask for a familiar figure in a party hat, for example, and the program might neglect to render any other clothing), but there are some vivid illustrations out there in the world already about what these models do, both by design and inadvertently. There’s some incidental racism and censorship cooked into most programs right out of the box, problems that can only be remedied by aggressively training a home model, never mind the creepy mutations and other errata. The images generated, at least for me, at best can inspire a bit of uncanny-valley fascination. There’s no art in them, no humanity–just strangeness.
At one level, I kindasorta get it. We value ease, or the appearance of ease, and the idea that a machine can produce images or writing at a high standard, allowing us to forgo decades of training and practice, is not without a certain kind of tantalizing interest. But I am, at bottom, an 18th-century scholar, and I’m often reminded of Pope’s “Essay on Criticism,” when he writes: ”True ease in writing comes from art, not chance/as those move easiest who have learned to dance.”
Someday I’ll write on the ethics of all the copyright violation that has made LLM vaguely possible, but today, for the sake of my own humanity, I’d better get back to grading.
Today I’m caught at the crossroads where Project A, a novella, Project B, a table-top role-playing game, and Project C, a short story prospect that’s caught me somewhat by surprise, all meet. Project A is currently at a pause because I’m trying to decide just how grody I want it to be. Significantly, that grodiness has to hinge on the journey of the protagonist, who is not just a good person but a very good person, but who will be driven to introduce grodiness into the life of a particularly noxious antagonist. I have to decide how far that antagonist would need to go in order to spur our heroine into doing what I’ve imagined she’ll do. The TTRPG is on the docket du jour, as it will undergo a bit of alpha-testing this Wednesday in a class I’m taking on The Art of Gamecrafting with Eloy Lasanta of Third-Eye Games (an opportunity I’d highly recommend, and which I think will be on offer again next year). I’ve got a draft of a pretty expansive list of game skills in the folder for a game I’m designing, and I’ll need to trim it down and finalize it in order to round the next corner. The newer project, Project C, is one of those blindside delights, a short story inspired by a call for urban stories in the horror and dark fantasy genres. I’ve got the location and the premise already locked in, but the aboutness of the piece is still a little wriggly.
Though I routinely teach about the intentional fallacy in a few variations of our Intro to Lit class, the basic understanding that what a writer wants you to get out of a work of art doesn’t necessarily bind the reading or gaming experience, I think it’s still pretty important to have some sense of intention penciled in before one begins. If I’m going to guide a reader across a landscape reddened with blood, I want them to have some way of making sense of that expedition. I’m thinking about this keenly today, as this evening (while my partner is going to a play with friends) will likely involve the screening of a horror movie. I’m thinking about watching a movie from my backlog of educational viewing, probably Terrifier (2011) or something like it.
Broadly speaking, Terrifier isn’t my usual cup of tea. Though I have seen more than my fair share of gory flicks, I generally won’t watch movies where the aboutness of what occurs onscreen eludes me. This is at this juncture purely speculative on my part, though I’ve seen a glimpse of Terrifier‘s villain, Art the Clown, already in an anthology movie called All Hallow’s Eve. I had the same suspicion about Wolf Creek back in the day, and my guess was spot on in that case. The villain in that movie is a feller named Mick, who commits ghastly acts of violence for reasons I couldn’t entirely fathom. Back in that stretch of the 2000’s we had a spate of movies in that vein, though in many of them I could guess at some vestige of intention. In the case of Hostel, for example, there’s a dark critique of class privilege with some sidelong ironies about the mad rush to make films inexpensively in Central Europe. In Wolf Creek the point eluded me. There’s of course always a chance to pin down a transgression yields punishment motif in plenty of horror movies, but in the case of Wolf Creek it seemed a little more nihilistic. What I’ve seen of Art the Clown make me believe he might be a villain cut from the same cloth. The clips I’ve seen of the various Terrifiers depict Art as a kind of committed but frequently exasperated sadist, someone who inflicts torture on his victims and becomes increasingly frustrated as he runs out of ideas to make them suffer as much as possible before they perish. It makes for spectacular brutality and a chance to showcase some genuinely grisly special effects, as you might imagine, but I can’t quite pin down the purpose of it all. This tribute to Art the Clown in some ways pins down what I mean. The commentator explores an “Art the Clown as a modernized Michael Myers” analogy, but at about the 5:40 mark he offers us a quick gloss on the meanings of the various Halloween movies that center on the character of Michael–they are meditations on evil, on dreams and nightmares, on avoidance, and on intergenerational trauma. Perhaps with a bit of historical context I’ll be able to get a better feel for Art the Clown, but right now he just occurs to me as “a delivery system for hyper-violence,” as the commentator calls him. I’m genre-aware enough to get that that simplicity might be the point, that Art might be a commentary on our cultural need for simulation or excess and our futile fumblings for a sense of purpose behind acts of violence, but if that’s the case, the movies are still probably not for me.
I tend to think of horror as an especially ethical (if not always moral) genre, broadly speaking, one that has a great deal to say about the world we live in and about the things we do with and for and to one another. That’s how I usually try to write it, at any rate. But on some counts I’ll defer to my intuition, which currently tells me that there are some films I don’t actually have to watch (I’m looking at you, Cannibal Holocaust) to suss out the underlying intentions.
One of the perils of creative work is that ideas, even excellent ideas, are plentiful. Every now and again I’ll come across an author on my social media feeds who’s received a direct-message pitch from a stranger: a devil’s bargain of a free, totally rad idea that the writer can write so long as the pitcher can be credited and ideally reimbursed in some form or fashion. The author, for their part, usually admits that they suffer from a glut of ideas, that if they were to write 18 hours a day for the next twentty years they would scarcely catch up with their current stock. It’s something of a pleasurable peril, I think, as most folks have spells when it feels like the brain has been squeezed dry. Those stretches are, I’m glad to report, invariably temporary, and mindful writers invariably have enough zesty projects to tide them over.
This, alas, explains my current lot, as my brain appears to be stuck in the generative gear. I’m actually pretty good in fixing my noggin on a single notion and seeing it through from start to finish, but I’m also not one to turn the Muses away if they come a-knocking. The big project I’m polishing off is the novel I wrote last fall. It is, I think, nearly there, by which I mean my obsessive tendencies are nearly ready to move on. I plan to give it one last editorial pass by the end of the month, a pass in which I’ll make one foundational change and also lop off a few thousand words to get it down to what I hope will be a more digestible length. After that, it’ll be time to search for representation and start pitching the manuscript hither and yon.
While I was working on the manuscript over the summer, I also finished off a novella, which is currently in the hands of a publisher. Novellas can usually be sent directly in response to open calls, so the process is a little bit different. I also found the length terribly congenial to my way of thinking, plotting, and writing, so my brain obliged me with a string of ideas in rapid succession. Two of the three might well represent a duology, which could make for a pretty palatable single volume of about 60,000 words. The other feels like a much more self-contained experience, and after a couple of false starts I’ve finally settled into the rhythm of that piece and have it properly underway.
While four sizable projects would represent a very full hopper, it’s important to remember that I’m also something of a jackass. I’m also writing a table-top role playing game, and as fate would have it an organizational impasse happened to coincide with the launch of Eloy Lasanta’s six-week course on The Art of Gamecrafting, a joint venture of GenCon and our own CMU Press. I accordingly signed on, which will hopefully help me whip all the bits and pieces into a testable beta version. I’ve gleaned a few key insights from the class already, and I’ve also nearly convinced myself that I need to learn a few more Adobe skills so I can start making fillable character sheets. I’ve done some game writing for the good folk over at Superhero Necromancer before, but this game is very much my own jam, one that’s been ripening in my mind for several months and has a couple dozen moving parts already committed to pixels. I think some of the difficulty I’ve experienced arises from the steady diet of Kickstarters and Patreons I keep an eye on. I’ve run afoul of something akin to a stretch-goal impulse, which means I’m having a tough time sifting out what absolutely needs to be in the core game and what ought to be reserved for addenda, extensions, and optional rules, many of which I already have in mind.
Given my commitments to my teaching, I reckon that’s more than enough projects on the docket, but along the way I’ve also fleshed out synopses for two screenplays. Those probably belong on the back burner of some other stovetop, but I certainly haven’t forgotten about them. And there’s that short story I hope to get done in time for an anthology call, as well as a few revisions and reworks of older story manuscripts I need to attend to. I’m mostly caught up with life stuff, happily (today I was going to get the updated COVID shot, but I decided that I didn’t want to squander an open writing day), so I figured I’d fire off this missive to the blog and then tuck in to one of the above. Like most writing types, I’m very content to have a storehouse replete with options and prospects. But by the end of the semester, with a little luck I’ll be able to pile up some words on the pallets and ship some stuff out.
This morning I took a little time to get my to-do list for the fall semester in order. It sounds like a small thing, and it certainly is, but it’s a great help in terms of simplifying and clarifying the things I’ve got to do and the things I’d like to accomplish.
The first section involves the simplest of tasks, the ones I can tackle in a matter of minutes. I like to think the cap on the time frame is about three hours. Some items are ridiculously brief but needful. Topping the list today is “Remind my partner to cancel her doctor’s appointment”; I’ve got to buy new socks and new shoes as well; and at the bottom of the uppermost list is “Prepare the discussion board area for the first essay workshop in ENG 101.” I’ll surely tackle every item today and add a few to tomorrow’s docket while I’m at it.
The second section involves the middle term, bits of business that will probably last several hours or take a couple of days. I plan to back up my computer files this week, for example, and flesh out my promotion file for 2026, which will involve looking back through old emails to chronicle my work as an academic advisor as well as my committee service. Nothing in this section is pressing, but it does help me to break down some of the chewier tasks I might otherwise avoid. The trickiest bit will be “Finalize combat mechanics for the tabletop RPG,” which might well belong to the third section but seems like a smaller, more manageable bit than “Finish drafting the whole flippin’ RPG.”
And the third section involves those items that have no certain end date in sight–lots of “Draft this story” and “Draft that screenplay” and “Write up that syllabus for the course you’d like to pitch.” Nothing in this section has an imminent deadline. Some of it is purely best-case scenario stuff, tackling whatever I’ve got the time to attend to. Putting it out there in the future gives me a little imaginative room to move and keeps my noggin from getting overcrowded. Overcrowding is a problem I’m prone to, but dividing things up by their likely time frames keeps my brain from feeling overclocked (trying to process too much stuff at the same time). When I’m feeling overclocked I tend to drift toward time-wasting activities that give me little hits of task-completion dopamine.
Acknowledging that last habit has been pretty helpful in terms of fiddling with my neurochemistry. I’ve been absorbed lately by some studies I’ve stumbled across on how good stories flood the skull with dopamine, cortisol, and oxytocin, rewarding the body for focusing attention, cooperating with the writer or teller, and getting to the narrative payoff. My subdivisions don’t yield quite the same payoff, of course, but they do help me get where I’m going and give me smallish rewards along the way. Like most existential revisions, there’s nothing groundbreaking about the change, but as I sit here happily tapping at the keys I get a little bit of anticipatory pleasure, both from getting a thing done (“Post to Worpress” is on the first list today) and from the clarity I know will come when the thing is in the rearview mirror and I can hit the strikethrough button to get it off the list. It deals with over-clocking and -crowding in one swell foop, and that, for me, is crucial for keeping the wheels a-turning.
I’m taking the lion’s share of this summery Sunday to work on formally articulating the rules of a game I’ve been developing over the past few months. The mechanics, as is the case with most games, are none too exotic, but I think the inner workings of any game communicate two critical things about its design. The first is the designer’s essential sense of possibility, the sorts of stories their game should be equipped to tell, and the second is the designer’s attitude toward newer gamers.
It’s the second point that’s topmost in my noggin right now, since my partner is relatively new to TTRPGs and doesn’t know the ins and outs of some mechanics that veteran players will instantly recognize. In many ways I’m simply trying to articulate mechanics in a way that will be accessible and engaging for players like her. She’s got plenty of gaming under her belt–we’ve played D&D 5E, Blades in the Dark, and several homebrew games with our circle of friends–but putting together the complete picture, anticipating many of the questions and eventualities that are likely to occur as play unfolds, involves a strange bit of perspective adoption.
The game I’m working on in some ways goes against the grain of the TTRPGs I generally play, in that it involves working out narrative possibilities in a more or less functional polity. Trying to design a well-run kingdom or nation is a distinctive sort of challenge, as quite a lot of modern fare is dystopian and/or grimdark. Some of the more common motivational tropes of gaming–monstrosity, villainy, crime, and corruption–feel considerably different if they are exceptions rather than the rule. Conflict and complexity take on different shapes when wickedness isn’t centralized or explicitly authorized by those in power.
The other risk in this kind of navigation is the presentation of governmental and cultural structures that players will find facile. As a population role-playing gamers are notoriously unpredictable, which is, I think, the point. Games allow us to test out agency, so of course some stretching of essential premises is sure to happen. Some folks will defy an existing civic order simply because it’s not the one they would have chosen for themselves, or because it’s lacking in some way the designer overlooked, and some will try to take advantage of institutions that can be profitably bent in their favor.
I think newer and experienced players alike engage with a game more interesting ways when the terms and conditions are flexible, when they leave everyone with sufficient room to move, to flesh out their vision of their character persona. I’m trying very hard for that reason to avoid devising mechanics that yield a meta, an established set of systemic exploits and advantages that everyone knows to capitalize on. A meta makes it possible, even likely, for players to feel they are playing wrongly or badly, letting down their fellows at the table.
A good/bad example of the kind of tricksy game I have in mind is Destiny 2. At one level it’s a beautiful play environment, a space opera that installs the player as the main character in a galactic drama. I took a break from the game for almost a year, and getting back into the swing of things this summer has been pretty seamless. I also remembered, however, why I stopped playing in the first place. For all its many virtues, Destiny 2 depends on meta-gaming to a dispiriting degree. Beyond the basic rules of player engagement there is a metric ton of optimization information. Playing solo offers a limited array of satisfactions, but if one wants to play as part of a trio or team of six the tacit expectation is that all participants will know what to do and be fully optimized for the doing.
When our gaming group is in the throes of game testing, the designers usually take for granted that they’ve missed something essential in the design, that players will identify oversights that functionally “break the game.” I think I’m more comfortable with that possibility than with mechanics that are infinitely fiddly, that stand in the way of player self-expression, or that stand in the way of climbing aboard.
In some ways I suspect my writerly sensibilities are at odds with my design tendencies. In a good story, I find that there’s generally plenty of guidance but a little room left over for the play of the imagination. In my first drafts I almost always overwrite, trying to make sure I’ve offered all the plot bread crumbs I can think of, and in revisions I do my best to trust in readers a little more completely. As a designer I take for granted that players will do just what they like within the framework of a game, but I need to define in pretty granular terms how those possibilities ought to unfold at the mechanical level. When I write for games I generally write quite a lot and find I need to add more and more. When I write stories I move in the opposite direction, editing for clarity first and then cutting away hundreds or thousands of words.
Lately my partner and I have been watching Columbo reruns. From a narrative standpoint, especially in terms of a viewing culture that’s familiar with procedural drama, it’s fascinating.
Most of the fare we see these days involves intricate plotting that the agents of law and order have to unravel, expose, and then prosecute over the course of an episode, so the order of operations is well and truly established. In Columbo, the model is upended: the viewer gets to see the whole of the crime (give or take some concessions to 1970’s morality), gets to see the measures the culprit takes to cover their tracks, and then gets to see Peter Falk, who plays Detective Columbo, get at the truth through dogged persistence and strategic efforts to get the antagonist(s) to underestimate him until it’s too late.
All told, most episodes deliver a kind of olde-skool satisfaction. Columbo is decent, generally likable, and he embodies a mode of detection that anyone might rise to. His effectiveness stems from his humanity, his astute observation, and his experience. There are seldom forensic fireworks at play–just basic assumptions about how people act and a readiness to tease out the threads of discrepancy.
Most cases involve premeditation by some clever, privileged criminal, one who has a solid understanding of how the machinery of law and order works and the sorts of conclusions it usually produces. Quite a few of the culprits assume they can pin their crime on a less privileged suspect, ruses Columbo invariably sees through. The criminal’s plans usually begin to unravel when they either a) do something too clever by half to cover up what they’ve done (wiping away the fingerprints from a doorknob, for example, that should be covered with the victim’s), or b) when they volunteer explanations for some oddity that Columbo has observed that makes alternative solutions seem (at least to Columbo) even more unlikely. Most episodes are especially satisfying at that level. We get to see criminal masterminds with all sorts of advantages at their disposal brought low simply because they couldn’t shake free from the detective’s tenacity.
The magic of Columbo has aged strangely, in part because it’s vision of the world is somewhat romantic, at times even idealistic. More modern procedural shows tend to be predicated on the assumption that everyone has secrets to keep and will lie incessantly to keep them. The workman with the shaky alibi is often having an affair, for instance, a complication that will often find our detectives, however able, chasing down the wrong scent for 30-45 minutes. Columbo’s antagonists are always clever (and successful because they are so clever) and quick on their feet; the working class folks in their orbit are almost always decent, salt-of-the-earth folks. The culprits are always lying at the fundamental level of their commission of the crime, but they otherwise deal in plausible possibilities and half-truths. The episodes usually end when Columbo exposes one key element of their pattern of misdirection and the house of cards collapses so dramatically that the criminal has no choice but to concede that Columbo got them.
It’s a lovely, reassuring structure, especially since Columbo always arrives at the conclusions for the right reasons, unraveling every thread, reconstructing precisely the crime we’ve already witnessed, and laying it all out plainly. It’s a far cry from the fog of lies and denials we normally see, lies extended and compounded, amplified and echoing, judged and justified. And that’s just in our plotted fictions. Public discourse seems to me even wilder more often than not, the fog of fictions considerably thicker, with folks known for their integrity wittingly and unwittingly thickening the mist through various acts of critical self-promotion. Columbo, even with all the vicious premeditation, feels like a kind of cognitive comfort food, even with a modern acknowledgement that much of what he does would constitute harassment by modern standards. At times the overall design of the show feels contrived, which I think can be appropriate for the genre. Getting to the satisfactions of actual justice involves a kind of relentless engineering we don’t often see, given our own less clever but more brazen doers of wrong.
I have several bloggish/website items on my Big Summer Checklist, so I reckon I should knock off one of them. The past several weeks have been a great stretch for creative fermentation inside my melon, which means my partner has had to put up with me staring at the ceiling and the walls while characters and plot elements take shape. I’ve probably overshot the mark a little bit, since right now much of the mental heavy lifting involves sorting and sifting, trying to decide which imaginative critters belong to which project, but I’m pleased to report that I’m more than ready to tuck in to the vry srs bsns of turning premises into pixels.
I’m feeling especially good feels today because last night the 2022 Stoker Awards were handed out, which means that my media feeds are filled with more love and kindness than I typically come across. I still think of myself as a gawker at the candy-shop window when it comes to the Horror/Dark Fiction community, but on days like these one is bombarded with reminders that Horror Folk are, by and large, among the most sweet-natured and humane creatures one is apt to stumble across. Last night we were all celebrating one another and the year’s achievements, both locally (in Pittsburgh) and virtually, and it’s a real delight, especially as an academic, to see so much affection and admiration in circulation.
My partner and her friends went to the spa as a group yesterday, so there were plenty of good feels and chill vibes to be had at the Abbey. And, perhaps as a result of those ambient vibefeels, I started thinking about how much dark speculative fiction arises from visions of affections misdirected and love gone wrong. The story I’m currently working out involves a bit of small-town logic, in part because smaller towns often serve as fine hothouses for fraught relationships, dark secrets, and longstanding tensions and resentments. Familiarity breeds contempt, as the kids like to say, and there’s often a generational quality to those old grievances and grudges. Stephen King nails that feeling in quite a lot of his fiction, and I tend to look for that microcosmic malaise in lots of movies and stories. The Black Phone, one of last night’s award winners, really makes hay with those dynamics, as we get a little world that feels enclosed and pressurized, ready to boil over even before The Grabber starts plucking kids from the street. Abuse and toxicity are woven into the fabric of the little community the screenwriters depict, an effect that reminds me of Derry in It. To face The Grabber, the protagonist needs to take in–and believe in–a different kind of communal possibility. It’s an especially beautiful movie in that regard, as the ending hints at not just a limited resolution but the potential for something more restorative, more redemptive. It’s powerful coming-of-age stuff, a trajectory that horror handles better than almost any other genre.
Having that thought in my noggin has been a great help in terms of fleshing out characterization. No matter how odd or even pathological the cast of oddballs might be, most readers and viewers are going to go in to the fiction with the belief that people are the way they are for reasons. That’s a hand that writers sometimes overplay (I’m thinking particularly of the recent versions of Halloween right now, in which Michael Myers is thoroughly psychologized, as the viewer bears witness to scads of formative moments that make him something far more understandable–a troubled adult rather than a Big Box of Inexplicable Evil), and it takes plenty of practice to offer the sort of hints and intimations that deepen and complicate the reader’s sympathies without robbing the wickedness that follows, however eerie or gory, of its appalling force.
Every now and again I will dive into a story with only a few bits and pieces of a character in mind, but the story I’m about to embark on has quite a few moving parts meshing together at the level of character from the jump. I won’t commit many background details to the page, but I know these people reasonably well–where they’re coming from, where they’re going, and where they imagine they are going before things get grisly. When I’ve got that much material mapped out, I tend to write far more quickly and far less self-consciously.
Speaking of which, there’s a new bit o’ fiction of mine you can read over at Tales from the Moonlit Path. Hop on hither and see what befalls Janie when a stranger calls.
I’ve been utterly swamped over the last stretch, but I thought I’d come up for air to let folks know that “Jake’s Acre,” a short story I’m terribly fond of, was just released by the fine folks over at Bourbon Penn. I’m delighted to have the story so happily homed–head over and check out the whole issue!
What follows is a story I drafted in early 2022, in the thick of the Teacher Shortage (by which I mean the predictable consequence of decades of disparaging and belittling an entire profession, which reached unprecedented heights during the pandemic). I still quite like the story, but I suspect the context–legislation that allowed a host of classroom-adjacent staff, like office professionals, cafeteria workers, and bus drivers, to substitute teach in my home state–has been largely lost. I think there’s something to be said about what comes of viewing K-12 teachers, some of the loveliest, most dedicated, most generous critters on the planet, as functions rather than people, and this is my way of saying it. So here we go.
At some point after the morning bell, in the middle of her third ice-breaker of the week, Sonya looked out over the rows of masked, bright-eyed faces with names she would never remember and realized she couldn’t take it anymore.
When the last student in the last row had offered a fun fact about himself, all those faces turned to her expectantly. By then Sonya was looking past them, staring at a faraway point somewhere beyond the coat closet, the broken clock, the bone-white cinderblock wall.
“Are you feeling okay, Ms. Bottoms?” a red-haired girl in the front row asked, her hand tentatively raised.
She blinked, turned to the girl, and smiled. “I’m doing just fine—better than ever, really! Thank you for asking.” Sonya chewed her lip and scanned the room, sizing up those thirty waiting faces. “Today feels like a very special day,” she finally said. “How would you like to spend it? Talk it through and let me know.”
The class was stunned, but only for a moment. When they understood that she was serious, a lively debate erupted among them. Sonya excused herself and slipped into the hall to see if she could get away with what she had in mind.
As soon as she closed the door behind her a strange silence settled in. The whole upstairs wing was essentially empty, with the students from all four of Wheaton Elementary’s fifth- and sixth-grade classes consolidated into her home room for a run through the daily rotation.
Wheaton served both Folsom Falls and a ring of rural areas, so the shift to online classes had involved a series of staggering steps, setbacks, and on-the-fly adjustments. The Folsom Falls students with good internet connections were at home, taking classes from the teachers at Plainview Elementary. The rest of the older students were here with her, collected in the January dark and brought in to face whatever skeleton crew Wheaton could scrape together for the day.
In the Social Studies classroom across the hall she found Dante Winn, a lanky, well-dressed Black man who was thumbing through a book and fleshing out a lesson plan, waiting for his turn with the kids at the 9:20 bell. He greeted her from his desk but held up a warning hand, the lenses of his glasses clouding as his breath escaped his mask. “Chances are good that I’ve caught it; made the mistake of going to a funeral last Friday,” he said with a sigh. “No symptoms so far, but we’re a half-dozen teachers down. I had to come in.”
Sonya nodded and smiled sympathetically. “I was at Oak Grove on Monday, over with the first- and second-graders here on Tuesday. It’s the same thing everywhere. The cupboard of available subs is running pretty low.” She took a step backward and looked down the hall. “Speaking of which, I’ve got an idea for the day,” she added, “but I need to see who else is holding down the fort. I’ll be right back.”
Sonya walked down the hall and waved her arm back and forth inside the Arts and Music classroom, turning on the motion-sensor lights. The room was empty, save for the mess left from the day before. Markers, colored pencils, and construction paper were scattered all over the widely-spaced tables. It looked like the kids had started making paper lanterns, but the work had been abandoned halfway through.
The lights were already on in the last classroom in the wing, the all-purpose Math and Science lab. Sonya peered around the corner, started, and grinned at a familiar face. “Hey, Jerry!” she said with a wave.
The occupant of the lab, sorting a tall stack of worksheets into shorter piles, tugged at his collar and sat up straight behind his desk. “That’s Mr. Rawlings to you, young lady,” he said with a wink. “At least for today.”
Sonya laughed and curtsied. “I’m ever so sorry!” She stepped inside the classroom and stood at the corner of the chalkboard, a healthy ten paces away. “They roped you in for a tour of duty?”
Jerry nodded, slipping off his reading glasses and untangling the arms from the elastic straps of his mask. “It was either me or Judy from the cafeteria,” he replied, “and I’m not just going to stand by and see these kids cheated out of their pizza.”
Sonya walked to the window and saw Jerry’s bus dominating the far side of the faculty parking lot. There were about a dozen cars in the lot, all told. “They had Naomi from the principal’s office with me over in east wing on Tuesday, picking up a third-grade class, but today she’s got to field yesterday’s backlog of calls from parents.”
Jerry shook his head. “I knew they ‘d written up that bill that’d let any warm body stand in as a sub, but I never thought the schools would actually use it.” He slumped in his chair, looking incredibly tired. “It’s a damned shame we can’t do right by these kids.”
“I’ve got a little notion about that, if you’re willing to hear it,” Sonya said.
She led Jerry over to the Social Studies room and introduced him to Dante. It took all of three minutes to convince them to hand the kids over to her for the day—a farewell gift for her last day of substitute teaching.
Jerry nodded his assent. “If any of the kids want to rattle the test tubes they can come on over to the lab,” Jerry said, “but if we manage to send them home healthy and a little less feral, I’ll be a happy camper.”
“I could use the extra planning time,” Dante admitted from the far side of his desk, smiling and stretching. “And I seriously doubt anyone in the front office will have a chance to make the rounds today.”
Sonya grinned. “If they do, and if anyone complains, just send them to me.”
Sonya slipped back into her classroom, and her return went largely unnoticed. The debate about how to spend the day was apparently still raging, and the students in the frontmost rows had pivoted in their seats to challenge a cluster of kids in the back corner.
“And what have we decided?” Sonya asked cheerily.
The kids looked at one another, and at last a tallish boy in the center of the classroom piped up. “Most of us want a free reading period—just reading, no pop quizzes or comprehension tests or anything like that,” he said. He twisted to the right and pointed a thumb over his shoulder to indicate the corner-dwellers. “But they don’t want to read today.”
A brunette in the very corner of the room, her hair pulled back in a ponytail and her face half-covered by a homemade gingham mask, glared at the back of the boy’s head and then looked to Sonya. “You did say it was a very special day,” she said, catching Sonya’s tone exactly. “So we were wondering if we could work together and write a story of our own.” The kids just around her all nodded in unison.
Sonya stepped around her desk and sat on the edge, smoothing her skirt to her knees. “A little disagreement is healthy, so long as we’re civil when we settle our differences,” she said. “Today, however, I think we can agree to disagree. And I think we can get away with doing both.”
The eyes of both the readers and the writers widened, and they whispered excitedly to their neighbors. “And,” Sonya continued, holding up a finger before the readers all bolted for the bookcase, “you’ll have all day to work on whichever project you prefer. We’re not doing a rotation today.”
“No Common Core stuff today?” the tallish boy asked, incredulous. “None at all?”
“Nope—no quizzes, no discussion, no Common Core bubble sheets. Just free reading and writing. Is that okay with everyone?” Sonya spread her hands, and thirty fifth- and sixth-graders nodded in unison.
Sonya rounded back behind her desk. “Writers,” she said, addressing the back corner, “why don’t you step down the hall to the Arts and Music room—no, we’d better make it the Math and Science lab. That way you can talk while you work on your story. Let Mr. Rawlings know that I sent you, and let him know what you’re up to, okay? If you have any questions as you go, just come back to me if he can’t field them.”
The writers looked at one another, then gathered up their things and filed out the door. A boy with curly blond hair from the front row joined them.
Sonya let the readers make their selections from the bookcase, sending them over to the side of the room in pairs, starting from the back of the alphabet. When everyone was more or less settled in, she powered on the computer, pulled the keyboard out from its sliding drawer, and started typing.
In twenty minutes Sonya had drafted a letter to the email list most of the substitutes for the district used, and she took another ten minutes to revise it, making her points brief and compelling. She nodded to herself. When she was finished the letter set precisely the tone she wanted: it came up short of calling for a sick-out, a walkout, or something like a strike, but those possibilities were heavily implied as unavoidable steps if the district kept stretching its supply of teachers and subs so thin.
The boy with curly blond hair slipped into the classroom and sidled up to her desk just as she clicked Send. “Ms. Bottoms?” he said shyly, resting his hand on the side of her desk and looking at his fingers. “What’s the difference between no one and nobody? We don’t know which one to use.”
Sonya smiled. “Have you tried them both out in a sentence? Which one sounds better?”
The boy’s brow furrowed, and he pushed the stapler so it was parallel to the edge of the desk. “I can’t really tell the difference. ‘No one can hear you holler’ doesn’t sound much different than ‘Nobody can hear you holler’. Not to me, anyway.”
Sonya nodded and touched his hand reassuringly. “I think that’s exactly right—as far as I know there’s no real difference between them. No one is a little more formal, but nobody sounds just fine to me, especially with a verb like holler.”
The boy’s face brightened. “Thank you!” he chirped, and he hastened from the room. As soon as he was gone she squirted a glob of sanitizer into her palm and massaged it into her fingers.
Sonya looked out at the readers and sighed. They were all utterly engrossed, lost in Oz or Narnia, caught up the adventures of Pippi Longstocking or Klaus and Violet Beauregard. They were all eager to learn, hungry for words and the world, but on any other day, with any other sub, they would be taking practice tests to prepare for the real tests that would decide how much funding Wheaton would ultimately get from the state. It was a stupid, pernicious system.
It took Sonya half an hour just to address her next letter. She intended to mail it directly to the school district’s superintendent, but she wanted to copy in everyone she thought might weigh in on the side of the teachers and substitutes: sympathetic principals, the presidents of the school boards for Folsom Falls and Oak Grove, and even the leaders of a few parents’ groups. When she was satisfied with the list she spotted another student just outside the classroom door, a bespectacled Black boy in a blue cardigan.
Sonya waved him inside, and he began without preamble. “Ms. Bottoms, is it duct tape or duck tape?” he asked in a whisper. “And is scissors supposed to be a singular word?”
Sonya smiled. “The answer to your first question is actually a fun little story. The tape we all use was originally called duck tape because it was originally made from a material called duck cloth, but not many people knew that, so the spelling changed. You can use either one really, or you can use gaffer tape, too. Readers will know what you’re talking about.”
“Could you spell that for me?” he asked, and Sonya did.
“And to answer your second question, scissors is one of those weird nouns that only comes in a plural form, like glasses—and I mean like reading glasses, not drinking glasses—or pants. So if you’re wondering about verb agreement, it would be ‘the scissors are’. Does that cover it?”
The boy nodded, smiled, and darted for the door. “Thank you!” he cried over his shoulder, and the readers looked up from their books and glared at him.
The bell rang a short while later, and Sonya glanced at the classroom clock automatically before remembering it was broken. It was 10:15, and she was stuck.
The overture to the letter had been easy. It involved a bit of inflated praise, characterizing her readers as well-meaning people who had been dealt an incredibly bad hand, even though she felt most of them were bean-counters and penny-pinchers who viewed the kids as little more than costs in a column on a spreadsheet. Deciding how she could really reach them, however—how she could make the plight of demoralized teachers and their overworked stand-ins vivid—eluded her.
A petite girl with a patterned mask and matching hairband materialized beside her desk. She was a little flushed and fidgety, shifting from foot to foot as she waited for Sonya to acknowledge her.
“And what can I do for you?” Sonya asked, turning from the monitor.
The girl started, stopped, and began again, struggling to phrase her question. “Is it cut or cutted? If it happened in the past, I mean. And would you say a number of cuts or an amount of cuts? I think we should just go ahead and change the verb, but Laurie says that only cut will really do.”
“It sounds like it should be cutted, doesn’t it?” Sonya began, and the girl nodded. “Cut is one of our irregular verbs in English, though. We have cut, cuts, and cutting, but no cutted.”
“I still think we should use snip,” the girl said. “I just like the way it sounds.”
“Me too!” Sonya said, smiling through her mask. “And when I need to decide if I should use number or amount, I try to think in terms of how many or how much. If I think “how many cuts,” then I use number, if it’s “how much cuts,” then I use amount. Which one sounds better to you?”
The girl nodded again. “‘How many cuts’, definitely.”
“Then number it is,” Sonya said.
“Thank you, Ms. Bottoms!” the girl said, and she turned on her heel and bounced out the door.
Sonya watched her go, looked out over the readers, and returned to the screen. She pursed her lips and started typing.
She would pull no punches. She would tell the people who had been entrusted with ministering to the needs of these kids that they were failing, that they had failed. Kids need guidance, supervision, commitment, and consistency, and what passed for education in the district was erratic, haphazard, and contingent. If they expected the schools to serve their purpose—to turn out young adults who were ready for the world—they would need to invest in something better than the patchwork, piecemeal scheme they had settled on.
When she was done Sonya nodded. It wasn’t a perfect letter, but she couldn’t think of any way to make the plight of students, teachers, and substitutes more vivid.
“Ms. Bottoms?” a girl’s voice called, and the brunette with the ponytail and the gingham mask curled around the corner of the door, holding onto the jamb.
Sonya turned to the girl. She saw an irregular diagonal slash of dark red that crossed the gingham, descending from the brim of the girl’s mask to her chin. When she slid her hand down the jamb the girl left a red smear, redder than fruit punch, redder than fingerpaint. Sonya’s mouth went dry.
“If you have a name that ends in an S, do you make the possessive with an apostrophe S or just an apostrophe?” the girl asked. “Like, would it be ‘Mr. Rawlings’ head’, ending with the apostrophe, or ‘Mr. Rawlings’s head’ with a second S at the end?”
The girl tilted her own head and waited for an answer.
When I’m feeling philosophical, which is more often than I’d care to admit, I find that I’m often inclined to dwell on the paradox of perspective. As a hypnotist I know how powerful even slight shifts in viewpoint can be, but that’s an easy position to adopt from a comfortable distance. I’m lucky in a number of generic neurotypical ways: I don’t suffer from anxiety or depression overmuch, I have an executive function that can attend to most of the business of life without much existential stickiness, and I have a shelf full of coping mechanisms that do a solid job of tiding me over when I take a hit or two. Even so, I have my Bouts of Misery and Woe that I can’t quite think or talk my way out of. This past week featured one.
It’s not hard to get stuck in the Swamp of Sadness, Artax-style, no matter what encouragement and support we have on hand. (That link is worth avoiding if you are habitually prone to woe.) And, as it turns out, academia is filthy with cynics. It’s sort of a tell that, even when we’re in the midst of what’s a fairly beige year, our private message board consists almost exclusively of minor grievances. I do my best to power-skim the more morose modes of media these days, for I know too many Swampfolk who will habitually sink down into the depths if given half a chance and do their best to pull at any hand that reaches for them. And don’t get me wrong–I know I can only do most of that skimming because I lucked into a bunch of unearned privileges by birth and happenstance. I can resist the siren song of the daily doomscroll because privilege lets me pick and choose what I’m ready and willing to feel deeply on any given morning.
Every now and again, however, I’ll chance upon some useful contrapuntal bitterness, a vivid depiction of the tendencies I think most of us are hard pressed to resist. It’s helpful to see them from the outside, as they’re miserable to live through. In those gloaming episodes it’s easy to look back on all the losses, snubs, failures, and disappointments that generally make up a life, to wish we’d done differently. That bitterness has a special quality, as it’s generally easy to tell when the sufferer wants support and encouragement or would rather indulge in a good wallow. There’s no reasoning or philosophizing our way out of those blue moods, alas. We just have to strap in and see them through.
When we’re being honest with ourselves (which the mischief-maker in me admittedly believes is not all that often), it’s hard not to look back and wish for a do-over or two (or a bajillion, as the case may be). I imagine I have a typical range of regrets: folks I might have been kinder to, wrongs I might have righted, folks I’ve lost touch with or simply lost interest in, opportunities lost. But when we’re both honest and clear-headed (which the psychologist in me admittedly believes is not all that often) we can generally find the gains that offset those losses. It never feels like a rose-colored, thoughtless optimism but rather a generous reckoning, a resistance to cynicism that arrives as something akin a measured, ethical realism. It’s one kind of folly to take for granted that everything is going to turn out well, turn out just as it should no matter what we do; it’s another kind of folly to take for granted that everything is going to shake out badly despite our best efforts, that misfortunes are awaiting us, some of them earned, some deserved. The truth or it all is somewhere in between, and it doesn’t call for concessions or surrender on our part so much as a readiness to reframe the lot of it–the ecstasies, miseries, and all the business in between.
This week has been a slog, and it would be easy to look forward and expect more sloggery, to anticipate all the less than pleasant things that dot my calendar. Once I start down that road, it’s equally easy to look backward as well, to reflect on all the mistakes I’ve made as I’ve worked my way down the road. But today I find myself strangely grateful, which has little to do with any of the successes or failures I’ve met with, any decisions I’ve made or avoided. Jejune though it might seem, it’s mostly a matter of seeing things clearly and fully, which tends to involve a great deal of effort, energy spent clearing obstructions out of the way so that I can catch a more panoramic picture.
I’ve learned enough to know that might all change by bedtime, of course. But for a moment, at least I think I can let myself work toward some things, hope for some things, and maybe even imagine that, in the grand cosmic balance, it might all turn out better than I expect.